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My favorite DIY videos

There’s been so many great videos this weekend – hats off to the DIY curatorial team for really putting together a great show!  It’s been great fun to see the videos usually seen in tiny little windows on the big screen.  A few videos particularly stood out to me, and not too surprisingly, many of them made by young vidders.

Chongalicious:  a great spoof on the song “Fergalicious”

Slip of the Toungue:  A girl at a bus stop responds to the question ‘what is your ethnic makeup?’

Black Doll White Doll – a strong and sad discussion of race by talented young girls.  Pre-schoolers still choose the white doll.

In My Language – an incredibly original, eloquent and powerful vlog by an autistic woman.  Watch it.

Ballad of Black Mesa  –  this piece that will blow away most of the videos on MTV.  The program describes it as “Half-Life 2 meets iPod commercial meets stomp.”

Bush vs. Zombies – George Bush addresses the zombie threat.

Mad as Hell – walking manifesto about work, life, and vlogging

Bomb, Bomb, Bomb.  Bomb, bomb Iran – scary. funny. scary.  watch this if you’re even thinking about voting for John McCain.

George Bush don’t like Black People – very cool remix about Katrina

The summit will be putting many of the videos screened up on their site soon.   Be sure to check them out!

– Miriam Simun

 

DIY video: telling stories

We’ve spent much of the past 150 years working to achieve full literacy across the globe.  Information has historically been widely disseminated via the written word:  so, much knowledge required the ability to read,  or have someone who’s judgment you trust relay that information to you.  More important still, if you wanted to produce information, you needed to know how to write.  Crucially, ‘knowing how to write’ means more than just knowing the letters or spellings of words – it’s knowing how to tell a story, one that people will listen to.

In today’s world, information is spread through different means.  Most often, this is video:  TV a main source of news in the US.  Video is very different from text – there are many more elements, more complexities, more tools needed, and some may argue that it is more powerful in conveying message – but in the end, just like writing, it’s about telling stories.  Also just like writing, in order to enter into the conversation and be heard, individuals need to be literate – now, media literate.  Henry Jenkins highlights that beyond access to technologies, we all – and particularly the young people – must learn to be media literate.  How do you tell an effective story, one that will be watched and listened to, with video?  How do you tell your story?

KECT – Los Angeles Community TV –  is doing just this, teaching high school students how to tell their stories and represent their neighborhood.  Mass media images of Los Angeles tend to focus on either the glitz of Hollywood or the violence in the inner city.  Juan Davis explained how KECT set out to show a different LA LA, first by telling stories of a communities and individuals, and next by empowering communities and individuals to tell their own story.   The stories we see on KECT portray a true, positive alternative vision of LA communities.  What do you do when your voice and the your stories are missing from the media? 

Do it yourself. 

 – Miriam Simun

DIY video: what is it, how do we understand it, and so what?

I’m at the DIY video summit at USC, watching some fantastic videos and listening to some great people speak. Today’s panels have discussed state of research, state of art, and the intellectual property dilemma.

The first day  centered around two sets of questions. This post deals with the first set:

what is DIY video? why is it important to study?  what method do we use? and what do we want to know?

What is DIY video?

 DIY video is a mass movement (David Buckingham), it is a culture and a community (Michael Wesch), it is a form of participatory culture (Henry Jenkins), it is widening the public sphere (Yochai Benkler) and it is a product capturing consumer attention (Eric Garland). 

 Some points of contention:

  • Is DIY by definition amateur work?  DB comments that much of citizen journalism, particularly the best of it, is done by amateurs looking to become professional.  Are we moving to the ‘pro-am?’  Mimi Ito has found otherwise, that amateur vidders are motivated by becoming ‘locally’ famous – recognized by ‘people that matter.’
  •  Is DIY content intrinsically critical of the establishment?  Alexandra Juhasz points out the term ‘DIY’ comes from 1970s and 80s American Punks self-publishing movement, one that was overtly anti-establishment in its message.  Does DIY video lose political power if the content is not politica?  Or is DIY video already political in that is other than mass media?  I would argue for the latter…the issues of triviality (and even stupidity) that Juhasz brings up found on YouTube among the most popular videos..the issue to me seems more about why are these the most popularly viewed videos?  That’s largely why they are being created, and that’s where the issue lies.

 
why is DIY Video important to study?  what do we want to know?

 DB:  To understand if, how and when it is a tool for empowerment.  To understand how people learn skills, and what motivates them to learn.

 MW:  To understand what kind of culture and community is emerging, will emerge and can emerge

 EG:  People are watching it – it is current and future of entertainment.

 HJ:  To understand how to create ‘a world where everyday citizens can take media in their own hands and create media, good, bad and indifferent.’

 YB:  To understand how to create legal, social and technical platforms that facilitate the cultural pushback that is DIY video – to empower users to create and pushback, widening the public sphere.

 Thenmozhi Soundarajan:  To create media justice, and give disenfranchised a voice.

Sam Gregory:  To understand how to use video to motivate political action.

Alexandra Juhasz:  To see what we can learn.  (Not much, Juhasz claims)

Juan Devis: To learn how to best empower people to tell their story.

 

What methods do we want to use?

 David Buckingham weaves together a theoretical context through which to understand DIY video, bringing thought together from

         media creating as social and cultural practice

         space and role of the amateur

         participatory culture

         creativity in the everyday

         learning  and communities of practice

Buckingham further points to the importance of looking at the different subcultures of DIY video (such as skateboarders, video diarists, and citizen journalists) in their own right – and the danger in understanding them as a collective political movement – as politically, they function in different ways. This is really important in keeping the questions of Soundarajan and Gregory, of how we turn DIY video into concrete political action:  understanding the DIY video movement to be political as a whole hides the differences in different types and cultures of DIY video that are important for us to acknowledge and be aware of as we start to think about questions like “how do we use video to motivate action?”  We need to understand how discrete cultures of DIY video function politically in order to make the most of the possibilities.

 Michael Welsch, together with his students, adopted an anthropological approach through the use of participant-observation.  Entering the world you YouTube by posting videos themselves, students experience first hand the negotiation of identity and the distance between audience and creator. 

 Eric Garland reminded us of the importance not only of examining creativity, but also dissemination.  The viral nature of dissemination of video via internet changes the power of the medium.

 Henry Jenkins traces the history of media, understanding how culture travels and morphs as it moves among different media formats, DIY, mass, and in between.

A few points really stood out to me:

  •  Can we separate the mode of the message from content?  Juhasz points to the loss of ‘anti-establishment’ message in much of YouTube content – or at least in the popular content.  But what about the mode?  Do content which mimick the mass media have no cultural/political value?  Or does DIY video not constitute anti-establishment in itself, in that it is not mass media?  Benkler points out the although Wikipedia started as something that was simply mimicking Britannica, through collaboration it evolved into something Britannica could never have imagined.

In thinking about method David Buckingham made a comment that really resonated:  the method of study must depend on what you seek to learn.  DIY video can be an interesting lens to look at bigger issues, such as communities and social networks, identity and representation, or creativity and agency.  It seems important to understand DIY video as it functions in terms of [insert chosen subject of inquiry here (community/agency/identity/public discourse)] rather than in and of itself.  This will enable us to see the true power of the medium.

– Miriam Simun

MacArthur/MIT Press Series on Youth, Media, and Learning

(Cross posted from Dr. Palfrey’s blog.

Last month, the MacArthur Foundation, along with MIT Press, announced the release of a series of new books on youth and new media. The series is a treasure trove.

I have been working my way through the six books over the past several weeks as I’m simultaneously working on late drafts of the book that Urs Gasser and I are writing on a similar topic, called Born Digital (forthcoming, Basic Books, 2008).

I’d highly recommend to anyone remotely interested in the topic to read these books. They are academic in style, structure and language, but remarkably accessible in my view. I’m not a social scientist, nor an expert in most of the fields that are represented by the authors (in fact, I’m not sure if there are any lawyers at all in the list of authors!), but the editors and authors have done a lovely job of making their fields relevant broadly.

For starters, the series Foreword, by the group of “series advisors,” is wonderful. I can’t imagine how six people came to agree on such a clear text, but somehow they did. There must have been a lead author who held onto the pen; it’s far too coherent to have been written by committee. (The advisors are: Mizuko Ito, Cathy Davidson, Henry Jenkins, Carol Lee, Michael Eisenberg, and Joanne Weiss. One imagines that the voice of the program officer at the MacArthur Foundation who made it all possible, Connie Yowell, is in there somewhere too.)

The Foreword is worth reading in full, but a few key lines: “Unlike the early years in the development of computers and computer-based media, digital media are now commonplace and pervasive, having been taken up by a wide range of individuals and institutions in all walks of life. Digital Media have escaped the boundaries of professional and formal practice, and the academic, governmental, and industry homes that initially fostered their development.” Those are simple statements, clear and right on. One of the reasons to pay attention to this topic right now is the pervasiveness, the commonplace-ness of the use of these new media, especially by many young people.

Also, their working hypothesis: “those immersed in new digital tools and networks are engaged in an unprecedented exploration of language, games, social interaction, problem solving, and self-directed activity that leads to diverse forms of learning. These diverse forms of learning are reflected in expressions of identity, how individuals express independence and creativity, and in their ability to learn, exercise judgment, and think systematically.” The work of the series authors, I think, bears out this hypothesis quite convincingly.

At the same time, the series advisors make plain that they are not “uncritical of youth practices” and note that they do not claim “that digital media necessarily hold the key to empowerment.” It is this spirit of healthy skepticism that one can hear through most of the essays in the series — and which is essential to the academic enterprise they’ve undertaken.

So far, I’ve finished the book on “Youth, Identity, and Digital Media” (ed. by David Buckingham) and “The Ecology of Games: Connecting Youth, Games, and Learning” (ed. by Katie Salen) and am part of the way through each of the others. Each one is excellent.

In the ID book, I found particularly helpful the first piece on “Introducing Identity” by David Buckingham, which took on the hard definitional and discipline-related questions of identity in this context. He put a huge amount of scholarship into context, with sharp critiques along the way. The essay by our colleague danah boyd (on “Why Youth (heart) Social Network Sites,” a variant of which is online) is already a key document in our understanding of identity and the shifts in conceptions of public and private (”privacy in public,” and the idea of the networked public — related to but not the same as Yochai Benkler’s similar notions of networked publics). And the notion of “Identity Production as Bricolage” — introduced in “Imaging, Keyboarding, and Posting Identities” by Sandra Weber and Claudia Mitchell — is evocative and helpful, I thought. The many warnings about not “exociticizing” (danah often using the word “fetishizing”) the norms and habits of young people and their use of technology, as well as echoes of Henry Jenkins’ work on convergence and his and Eszter Hargittai’s study of the participation gap came through load and clear, too. (I am pretty sure I can hear dislike of the term “digital natives” in between certain lines, as well.)

There’s much more to like in the book, and much more to work into our own understanding of ID in this environment, than I can post here. There’s an equal amount of insight in the Games book too. (The class I am co-teaching with David Hornik starts in 31 minutes and I should probably prepare a bit more than I have already.)

John Palfrey

The Digital Native Divide

When we talk about Digital Natives, are we just talking about privileged kids with access to technology? Siva Vaidhyanathan, author of an upcoming book on Google, thinks so:

Invoking generations invariably demands an exclusive focus on people of wealth and means, because they get to express their preferences (for music, clothes, electronics, etc.) in ways that are easy to count. It always excludes immigrants, not to mention those born beyond the borders of the United States. And it excludes anyone on the margins of mainstream consumer or cultural behavior.

In the case of the “digital generation,” the class, ethnic, and geographic biases could not be more obvious.

Unfortunately, there’s a lot of truth to this. In a recent talk at Berkman, sociologist Eszter Hargittai discussed her finding that “the only statistically significant predictor of engaging in creative activities at all is parental education.” And communication researcher John McMurria has observed that “a glance at the top 100 rated, viewed and discussed videos, and most subscribed channels [on YouTube] reveals far less racial diversity than broadcast network television.”

“It’s not just about access to the technology,” Henry Jenkins explained at the Totally Wired forum. “It’s access to defining skills and experiences. This is the new hidden curriculum.”

Unlike Vaidhyanathan, however, I see this as no reason to throw out the Digital Native metaphor. To the contrary. Unlike Baby Boomers or Generation X, Digital Natives are growing up now. When we use the term, we not only describe the past, but also look ahead to a future we can still change.

So let’s keep using the term, but as an aspiration as well as a description. Rather than pretend all kids are Digital Natives, let’s make that our goal. Because if we don’t act, the problems could get even worse. At her Berkman talk, Hargittai said she’s concerned unequal opportunities will become a vicious cycle:

I do think it’s going to create a greater divide, because I do think that for those who have the opportunities and have the skills, there really is so much out there. … It’s the people who don’t have the education, who don’t have the networks to figure it out, who aren’t going to be benefiting.

So how do we avoid this? I see hope in projects like One Laptop Per Child. Although that program is specifically aimed at the 3rd world, it points to the possibility of making laptops and wireless internet affordable to everyone, bypassing the time limits, crippled access, and dated technology too often found on the public computers at libraries and schools. Connecting to my last post, I’m also excited about the ideas coming from Katie Salen and her cohorts in the “edutainment” field.

These are just the first thoughts that come to mind. What do you think? How can we confront the problem of unequal access? And do you think the term “Digital Native” helps or hurts the cause? Comment away!

-Jesse Baer

“School play”

As I mentioned in my last blog post, one of the most interesting things about the Totally Wired forum was hearing Katie Salen talk about games in education.

In her introduction (PDF) to a new volume entitled “Ecology of Games,” Salen quotes Nobel laureate Herbert Simon: “the meaning of ‘knowing’ has shifted from being able to remember and repeat information to being able to find and use it.” Salen believes that games are a perfect way to teach these “new media literacy skills.”

The use of games in school is controversial, and it’s easy to see why.

On one hand, learning through play is so fundamentally natural that it transcends species.

Moreover, games are especially relevant to digital natives. A recent study found that games are the most popular use of the internet among kids in the US aged 6 to 11 — far more than homework, email, music, video, or just surfing.

On the other hand, playing games in school clashes with a long held cultural belief in the separation of work and play.

“Education and entertainment are two different processes,” Iowa State journalism professor Michael Bugeja recently told the Chronicle of Higher Education. “They require two different interfaces. Our whole society is being eroded by entertainment.”

Personally, I have no doubt that kids can and do learn a lot from games. Salen has amply proven this with a plethora of ideas and insights she’s gained by looking at education through the eyes of a game designer. I came away from Totally Wired wondering what other sundry subjects could be illuminated by game design, Freakonomics-style.

Still, I wonder how much of this game-based learning needs to happen in schools. Obviously kids need no encouragement to play. Why not focus on making educational games kids will want to play on their own time, and invest school time in activities most kids won’t do on their own, like read Shakespeare, or build robots?

To be fair, kids will undoubtedly learn more from games when guided by teachers and well designed curricula. As for traditional literacies, Salen acknowledges their importance, and believes they should be taught in tandem. In fact, she told the audience last week, “for kids and even for us, it’s not a huge distinction anymore.”

At any rate, soon Salen’s theories will be put to a dramatic test. She’s currently spearheading development of The Game School, an experimental public school in New York City that, according to its website, “will use game design and game-inspired methods to teach critical 21st century skills and literacies.” Talk about an exciting experiment! From a July article in Wired News:

Right now, the ideas are vague but intriguing: Alternate reality games could be used to study science, as those players typically seek out and analyze data, and then propose and test their hypotheses. Salen also envisions harnessing the creative urges that kids already express through fan fiction, blogging and the creation of avatars and online identities.

How well this works remains to be seen. One thing’s for sure though: a lot of fun will be had finding out.

“Digital natives” under attack! (as a metaphor)

MIT professor Henry Jenkins is one of several bloggers who have criticized the Digital Native/Digital Immigrant metaphor in recent weeks. Jenkins argues the metaphor oversimplifies and exaggerates generational distinctions, in the process letting adults “off the hook” for getting involved with technology and how kids use it.

Last week, I had the privilege of seeing Jenkins discuss these concerns, along with many other issues, on stage with two other brilliant luminaries: Katie Salen, a game designer and professor at the Parsons School of Design, and Howard Gardner, a professor at the Harvard School of Education.

When Jenkins’s “native/immigrant” critique came up, Gardner responded that though the metaphor may be used simplistically, it still has value. “There’s clearly a difference between people who use these things easily and naturally and reflexively, and people for whom everything has to be translated into kind of another language.”

Jenkins acknowledged this, with what struck me as the ideal point of view.

“Metaphors are powerful things. They allow us to see some things clearly and they blind us to other things. And so I’m not saying we should throw out the metaphor and what it allows us to talk about. I’m saying we should constantly interrogate the metaphor for what it blinds us to seeing.”

Indeed. All along with this project, we’ve made a point to continually search for nuance and question our assumptions. In that spirit, over the next few days I’ll be writing more here about some of the questions that have been raised, both at last night’s forum, and in the blogosphere.

That said, I should make clear that the debate over metaphors constituted only a small part of an extremely fascinating 90 minutes, spanning a multitude of topics such as online ethics, cyber-bullying, media literacy, games, commercialism, curricula, and more. Video and audio of the forum is available from the Global Kids’ Digital Media Initiative blog, and I highly recommend checking it out.

Although there was way too much great material at the forum to cover it all on this blog, I do plan to write more about Katie Salen’s ideas about gaming’s social and educational aspects. I found them perhaps the most fascinating part of the whole evening, largely because the subject is one I was hardly aware of coming in.

In the meantime, what do you think of our much-maligned metaphor? Does it oversimplify, or simplify just enough? In Jenkins’s words, what does it show us, and what does it blind us to? Sound off in comments!

Jesse Baer

Digital Niche Communities

Prof. Oke’s comment a couple posts back and the coming end of the year reminded me of something I’d much rather forget — college applications. Early college decisions are coming back this Friday, and as a college freshman, the anxiety and the nerves of last year are still fresh on my mind. The stress of college applications naturally spilled over into my online life, so fall of my senior year, I began frequenting the forums at College Confidential.

College Confidential
bills its forums as the “Most popular on the Web!” The community is largely devoted to undergraduate college admissions, and its boards are populated with threads about college essays, interview tips, and choosing the right college college. There are a sizable number of parents and administrators on the site, but the large majority of posters are anxious teens.

As I have blogged about before, it makes sense that DNs will go to an online community for support and advice in times as stressful as college application season. Although I learned a great deal from those forums, I always came away vaguely uneasy. Whatever I gained was undoubtedly balanced out by the added stress from being in such a distorted environment. The site, unsurprisingly, caters mostly to students aiming for elite colleges. College Confidential is the kind of place that scoffs at 2400s and 4.0s. This isn’t be very healthy, is it?

The Internet can connect you with virtually anyone anywhere in the world, but we invariably choose to connect with individuals with whom we have common interests and goals. This creates self-perpetuating niche communities that may be skewed away from the mainstream. There, one can find acceptance for many different sets of values. High-pressure college admissions is a relatively innocuous example, but what if that niche community was, oh say, a pro-anorexia site?

The possible danger here is that DNs are at ages when their values are still being shaped, and the Internet can foster behavior that is healthy neither physically nor mentally. The Internet certainly did once have a reputation for being the hangout of loners and freaks. While I no longer hold this to be true, what is true is that there are communities that encourage maladjusted behavior. The proliferation of pro-anorexia sites is a particularly disturbing example, where members get tips for suppressing hunger and purging. A typical post might go something like this:

“Today was good. Only 200 calories + 5 hours at work where i’m on my feet all day. I feel a little dizzy, but the happy and proud feeling is 100x better. Although, i’m dreading tomorrow. I have to go to a restaurant with my friends for lunch.”

[Disclaimer] I hope this doesn’t come off as paranoid, as I do believe the vast majority of online discussion (not including spam of course) is productive and healthy.

The digital (native) Arab

Last week, Digital Natives’ principle investigator John Palfrey presented at the Fikr6 in Bahrain.  The conference was not explicitly about digital youth, but so much of the conversation ended up dominated by related themes.

Much of the conversation centered around digital youth and education – incredibly similar to conversations taking place here in the US, and throughout much of the world.  A key question, one that is being pronounced globally:  How can we reform our education system (and get our educators up to speed!) to take into account what youth are doing online, and with digital technologies – and how can the informal learning and creative skills arising from young people’s digital fluency be incorporated into the formal education system?

Mahmood, one of the leading bloggers in the Arab world, and certainly in Bahrain, reflects on the conference, and on how the fluency of youth in the digital world calls for a re-formulation of the educator’s role.  He writes:

 Young people are at the forefront of the technology curve, most of the time way ahead of their own teachers; hence, a serious investment should be applied to the teachers to get them retrained in new technologies not as “rote learning providers” or ones who teach how to use simple computer operations, but be mentors and enthusiastic educators who can explain the new trends and technologies which in turn will allow their charges to easily absorb and apply that information.

Digital Natives in the Arab world certainly have a unique set of issues to tackle within the digital world – from cultural differences in what should be available online, as Berkman Center’s Open Net Initiative investigates, to what to do about the “brain drain” (or what not to do – when considering how global connectivity enables “drained brain(s)” to be present, in many ways, at home), to thinking about the expansions of new industries within the region.  Certainly, youth in the Arab world experience high levels of inequality in terms of access to digital technologies – although Global Voices Bahrain blogger Esra’a blogs that this divide is closing.

Nevertheless, the common, global strains of issues arising from the emergence of the new digital generation – the digital natives that exist worldwide – are definitely present.   Now, how can we best collaborate to come up with globally-informed solutions to local challenges facing countries the world-over?  Education seems like a great place to start.

– Miriam S.

Discussing ‘Born Digital’ with European Students

(Cross posted from Dr. Gasser’s blog)

John Palfrey and I are getting tremendously helpful feedback on the draft v.0.9 of our forthcoming book Born Digital (Basic Books, German translation with Hanser) from a number of great students at Harvard and St. Gallen Law School, respectively. Last week, John and I had an inspiring conversation about the current draft with our first readers on this side of the Atlantic: a small, but great and diverse group of law students here at www.unisg.ch. The students, coming from Switzerland, Germany, France, Singapore, and the U.S., were kind enough to share their feedback with us based on reaction papers they’ve drafted in response to assigned book chapters.

Today, the second session took place. John and I are currently revisiting the final chapter of the book. The “final” chapter, of course, is by no means “final” – even not if it once becomes a chapter of the printed book. What we’re trying to do is simply to synthesize some of the things we’ve said so far, and to look ahead once again and ask ourselves how the digital world will look like for our kids given the things we know – and we don’t know – about their digital lives. In this spirit, the last chapter of the book in particular is an open invitation to join the discussion about the promises and challenges of the Internet for a population that is born digital. Against this backdrop, we prepared three discussion questions for today’s session here in St. Gallen.

First, what do you think is the greatest opportunity for Digital Natives when it comes to digital technologies? Second, what are you most concerned about when thinking about the future of the Internet? Third, what approach – generically speaking – seems best suited to address the challenges you’ve identified?

Here are the students’ thoughts in brief:

Greatest opportunities:

  • Democratizing effect of the net: DNs can build their own businesses without huge upfront investments (Rene, Switzerland)
  • ICT enables networking among people across boundaries (Catrine, Switzerland)
  • Encourages communication among DNs (Pierre-Antoine, France)
  • Increased availability of all kind of information, allows fast development and sharing ideas among DNs (Jonas, Germany)
  • Availability of information, DN can go online and find everything they’re looking for; this shapes, e.g., the way DNs do research; as a result, world becomes a smaller place, more common denominators in terms of shared knowledge and culture (Melinda, Switzerland)
  • Efficiency gains in all areas, including speed of access, spread of ideas, … (Eugene, Singapore)

Greatest challenges, long-term:

  • Problem of losing one’s identity – losing cultural identity in the sea of diversity (Eugene, Singapore)
  • Dependency on technology and helplessness when not having the technology available; DNs are becoming dependent on technology and lose ability to differentiate b/w reality and virtuality; other key challenge: bullying (Melinda, Switzerland)
  • Who will get access to the digital world – only the wealthy kids in the West or others, too? Digital divide as a key problem (Jonas, Germany)
  • Addiction: DNs are always online and depend so much on Internet that it may lead to addictive behavior (Pierre-Antoine, France)
  • DNs can’t distinguish between offline and online world, they can’t keep, e.g. online and offline identities separate (Catrine, Switzerland)
  • Notion of friendship changes; DNs might forget about their friends in the immediate neighborhood and focus solely on the virtual (Rene, Switzerland)

Most promising approaches:

  • Teach digital natives how to use social networks and communicate with each other; law, in general, is not a good mode of regulation in cyberspace (Rene, Switzerland)
  • Technology may often provide a solution in response to a technologically-created problem like, e.g., privacy intrusion (Catrine, Switzerland)
  • Don’t regulate too much, otherwise people won’t feel responsible anymore; education is key, help people to understand that it’s their own responsibility (Pierre-Antoine, France)
  • The laws that are currently in place suffice (except in special circumstances); learning is key, but who shall be the teacher (since today’s teachers are not DNs)? (Jonas, Germany)
  • Generic legal rules are often not the right tool, problems change too fast; instead, kids need general understanding of how to handle technology; goal could be to strengthen their personality in the offline world so that they can transfer their confidence, but also skills to the online world (Melinda, Switzerland)
  • Technology will most likely help DNs to solve many of the problems we face today; education is the basis, but focus needs to be on the question how to put education from theory into practice (Eugene, Singapore)

As always, we were running short in time, but hopefully we can continue our discussion online. Please join us, and check out our project wiki (new design, many thanks to Sarah!), our new DN blog, or for instance our Facebook group. John, our terrific team, and I are much looking forward to continuing the debate!

-Urs G.