Archive for February, 2008

Meeting notes: 2008 February 27

Friday, February 29th, 2008

Sam Gilbert presented his take on Assassin’s Creed, to be posted separately. From there, the discussion blossomed (as always) into some very interesting and exciting directions. Here are some of the main points raised, although unfortunately without attribution (I can only type so fast!). Killing citizens in Assassin’s Creed has some penalty, but the gameplay [...]

Next Meeting: Wed, 27 Feb 2008, at GAMBIT (MIT)

Tuesday, February 26th, 2008

Our group is next meeting: 5:00 – 7:00 pm Wednesday, 27 Feb 2008 Singapore-MIT GAMBIT Game Labs 5 Cambridge Center (Above Legal Sea Foods) Suite #300 Kendall Square Cambridge, MA Sam Gilbert of the GoodPlay Project will present on Assassin’s Creed, and we will also discuss our possible role in the upcoming Berkman@10 Conference. To [...]

The door game: a lesson in irrationality

Tuesday, February 26th, 2008

One topic we’ve latched onto in considering games and morality is the idea of scaffolding moral decision-making and also instigating moral reflection on those decisions. The Door Game comes quite close to providing an ideal type of this kind of game. I won’t spoil the game — it’s something you can play in a few [...]