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	<title>Comments on: Wii Fit and Games of Guilt</title>
	<atom:link href="http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/</link>
	<description>join the quest for morally deep games</description>
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		<title>By: Valuable Games &#187; Blog Archive &#187; Where&#8217;s the Wii Fit DLC?</title>
		<link>http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/comment-page-1/#comment-329</link>
		<dc:creator>Valuable Games &#187; Blog Archive &#187; Where&#8217;s the Wii Fit DLC?</dc:creator>
		<pubDate>Wed, 25 Feb 2009 00:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/#comment-329</guid>
		<description>[...] Damned. So when, oh when, is Nintendo going to catch on to the gold mine it is sitting on, a/k/a Wii Fit? My partner and I would pay cash money (or whatever passes for money on these consoles) for voice [...]</description>
		<content:encoded><![CDATA[<p>[...] Damned. So when, oh when, is Nintendo going to catch on to the gold mine it is sitting on, a/k/a Wii Fit? My partner and I would pay cash money (or whatever passes for money on these consoles) for voice [...]</p>
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		<title>By: Wii Fit Accessories</title>
		<link>http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/comment-page-1/#comment-188</link>
		<dc:creator>Wii Fit Accessories</dc:creator>
		<pubDate>Tue, 02 Sep 2008 13:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/#comment-188</guid>
		<description>It would be great if they actually made the wii fit board height adjustable.</description>
		<content:encoded><![CDATA[<p>It would be great if they actually made the wii fit board height adjustable.</p>
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		<title>By: Cloo</title>
		<link>http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/comment-page-1/#comment-182</link>
		<dc:creator>Cloo</dc:creator>
		<pubDate>Thu, 24 Jul 2008 04:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/#comment-182</guid>
		<description>I like the Japanese version, which actively berates you.</description>
		<content:encoded><![CDATA[<p>I like the Japanese version, which actively berates you.</p>
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		<title>By: Helen Haste</title>
		<link>http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/comment-page-1/#comment-154</link>
		<dc:creator>Helen Haste</dc:creator>
		<pubDate>Wed, 25 Jun 2008 18:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/#comment-154</guid>
		<description>A general thought, which I will try to pursue later; guilt may not be the most useful emotion to evoke as it carries, as you say, negative connotations which demotivate. Compassion, and especially anger on behalf of injustice or harm, are possibly more effective. The research on social and political activism strongly suggests that what precipitates such activism is anger - at injustice in the case of various kinds of inequality or suffering - or in some cases at the source of fear-inducing situations. The peace activists of the 70s and 80s for example were very angry that their governments put them in the firing line for nuclear destruction - people who were just frightened didn&#039;t get involved. Also, anger as a response is associated with a combination of high level of efficacy or agency - the belief that one CAN have an effect - and low trust in government (or authority). All these should be easy to manipulate in a game situation. One of the outcomes of appropriate reflection is a sense of personal moral responsibility in the situation; &#039;I should do something&#039;.</description>
		<content:encoded><![CDATA[<p>A general thought, which I will try to pursue later; guilt may not be the most useful emotion to evoke as it carries, as you say, negative connotations which demotivate. Compassion, and especially anger on behalf of injustice or harm, are possibly more effective. The research on social and political activism strongly suggests that what precipitates such activism is anger &#8211; at injustice in the case of various kinds of inequality or suffering &#8211; or in some cases at the source of fear-inducing situations. The peace activists of the 70s and 80s for example were very angry that their governments put them in the firing line for nuclear destruction &#8211; people who were just frightened didn&#8217;t get involved. Also, anger as a response is associated with a combination of high level of efficacy or agency &#8211; the belief that one CAN have an effect &#8211; and low trust in government (or authority). All these should be easy to manipulate in a game situation. One of the outcomes of appropriate reflection is a sense of personal moral responsibility in the situation; &#8216;I should do something&#8217;.</p>
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		<title>By: Zachary McCune</title>
		<link>http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/comment-page-1/#comment-153</link>
		<dc:creator>Zachary McCune</dc:creator>
		<pubDate>Wed, 25 Jun 2008 04:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/06/24/wii-fit-and-games-of-guilt/#comment-153</guid>
		<description>It&#039;s worth appending an interview with Shigeru Miyamoto, the creator of WiiFit (as well as the legendary auteur of Mario &amp; Donkey Kong) that appeared in the Times of London almost two months ago. 

In this article, the journalist draws similar conclusion about the motivating forces of ridicule and shame. 

To quote author John Arlidge: &quot;The Wii Fit is your worst nightmare. It tells you what you weigh day by day. If your body fat increases, it works out by how much and asks you to explain why. It compares your fitness with that of your family and, if you fall behind, it ridicules you.

Think a cross between Simon Cowell and Mr Motivator — first thing in the morning, every morning.&quot;

http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article3821516.ece</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth appending an interview with Shigeru Miyamoto, the creator of WiiFit (as well as the legendary auteur of Mario &amp; Donkey Kong) that appeared in the Times of London almost two months ago. </p>
<p>In this article, the journalist draws similar conclusion about the motivating forces of ridicule and shame. </p>
<p>To quote author John Arlidge: &#8220;The Wii Fit is your worst nightmare. It tells you what you weigh day by day. If your body fat increases, it works out by how much and asks you to explain why. It compares your fitness with that of your family and, if you fall behind, it ridicules you.</p>
<p>Think a cross between Simon Cowell and Mr Motivator — first thing in the morning, every morning.&#8221;</p>
<p><a href="http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article3821516.ece" rel="nofollow">http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article3821516.ece</a></p>
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