<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Performative Play as Nudge: It&#8217;s fun to do right?</title>
	<atom:link href="http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/</link>
	<description>join the quest for morally deep games</description>
	<lastBuildDate>Sat, 28 Nov 2009 02:14:03 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Valuable Games &#187; Our Fair City: using games to scaffold real-world interventions</title>
		<link>http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/comment-page-1/#comment-262</link>
		<dc:creator>Valuable Games &#187; Our Fair City: using games to scaffold real-world interventions</dc:creator>
		<pubDate>Tue, 25 Nov 2008 19:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/#comment-262</guid>
		<description>[...] I&#8217;ve taken an interest in turning real world actions into gameplay, using MyBO as an example. While other games we&#8217;ve discussed have focused on &#8220;moral [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve taken an interest in turning real world actions into gameplay, using MyBO as an example. While other games we&#8217;ve discussed have focused on &#8220;moral [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gene Koo</title>
		<link>http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/comment-page-1/#comment-178</link>
		<dc:creator>Gene Koo</dc:creator>
		<pubDate>Mon, 14 Jul 2008 19:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/#comment-178</guid>
		<description>Got it -- by &quot;performative&quot; in the dramatic sense -- distinct (although conveniently similar to) &quot;performance&quot; in the do-something sense. Which helps me understand your description of the Wii Fit.

Thanks for swinging by, Ian!</description>
		<content:encoded><![CDATA[<p>Got it &#8212; by &#8220;performative&#8221; in the dramatic sense &#8212; distinct (although conveniently similar to) &#8220;performance&#8221; in the do-something sense. Which helps me understand your description of the Wii Fit.</p>
<p>Thanks for swinging by, Ian!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Bogost</title>
		<link>http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/comment-page-1/#comment-177</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Fri, 11 Jul 2008 01:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/2008/07/09/performative-play-as-nudge-its-fun-to-do-right/#comment-177</guid>
		<description>The idea of conscious reflection comes from the notion of felicitousness in Austin&#039;s &quot;happy&quot; performative. In linguistic accounts of the performative, recognition of the context is necessary, otherwise the performative fails. This makes sense in the case of &quot;I do,&quot; for example. If the speaker does not grasp its meaning, the vow can&#039;t work.

There are many ways to think about game actions that perform real actions; this article explores one. That said, I&#039;m not sure that the principles in Nudge are really any different from the coercive practices Persuasive Technology. I&#039;m sure there are more interesting blends to be made.</description>
		<content:encoded><![CDATA[<p>The idea of conscious reflection comes from the notion of felicitousness in Austin&#8217;s &#8220;happy&#8221; performative. In linguistic accounts of the performative, recognition of the context is necessary, otherwise the performative fails. This makes sense in the case of &#8220;I do,&#8221; for example. If the speaker does not grasp its meaning, the vow can&#8217;t work.</p>
<p>There are many ways to think about game actions that perform real actions; this article explores one. That said, I&#8217;m not sure that the principles in Nudge are really any different from the coercive practices Persuasive Technology. I&#8217;m sure there are more interesting blends to be made.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
