Empathy for pixels

1

Intriguing quote in recent Escapist review of Multiwinia:

In some crucial ways, Multiwinia’s sound design establishes a stronger emotional connection with the on-screen carnage than some gory AAA first-person shooters. Perhaps simplicity breeds empathy, but in any case I felt more guilty sending mobs of rudimentary sprites into the teeth of rapid-fire gun turrets than I ever have realistically gibbing an opponent’s face with a flak cannon.

Are we supposed to feel empathy for casualties in FPS’s? And is sound design effective in Multiwinia because of novelty or because of something more primal than visuals?

1 Comment »

  1. Webkinz

    November 22, 2008 @ 3:33 pm

    1

    Interesting, I have never heard of Multiwinia until this post. I went to the website to check it out and now I’m intrigued. I checked out some screenshots and I’m excited for my download to finish so I can try it out.

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