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	<title>Comments on: What do video games leave out?</title>
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	<link>http://blogs.law.harvard.edu/games/2009/01/22/what-do-video-games-leave-out/</link>
	<description>a quest for games that change the world</description>
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		<title>By: biased video gamer</title>
		<link>http://blogs.law.harvard.edu/games/2009/01/22/what-do-video-games-leave-out/comment-page-1/#comment-315</link>
		<dc:creator>biased video gamer</dc:creator>
		<pubDate>Sun, 01 Feb 2009 06:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=103#comment-315</guid>
		<description>For most video games, there is always something that makes the player aware it is a game.  Be it the menus, the invisible walls, or any indication it is a game.  

It is up to the player to fill in any aspect of the gameworld that the designers didn&#039;t create.  You see a far away location in the world but can&#039;t go there; the player has to assume that the place exists (their character can go there) even when the programmers didn&#039;t make anything.

The player has to fill in any inconsistencies in the game&#039;s story just like novels.


The best thing for video games to leave out is realistic brutality, sexual deviance, and any disturbing scenes.  There is no need for these things because the more real looking the games become, these sights can affect the psyche.  In the future, watching a character die in the game will be so realistic, it would be just like seeing the person die in real life.</description>
		<content:encoded><![CDATA[<p>For most video games, there is always something that makes the player aware it is a game.  Be it the menus, the invisible walls, or any indication it is a game.  </p>
<p>It is up to the player to fill in any aspect of the gameworld that the designers didn&#8217;t create.  You see a far away location in the world but can&#8217;t go there; the player has to assume that the place exists (their character can go there) even when the programmers didn&#8217;t make anything.</p>
<p>The player has to fill in any inconsistencies in the game&#8217;s story just like novels.</p>
<p>The best thing for video games to leave out is realistic brutality, sexual deviance, and any disturbing scenes.  There is no need for these things because the more real looking the games become, these sights can affect the psyche.  In the future, watching a character die in the game will be so realistic, it would be just like seeing the person die in real life.</p>
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