Archive for the 'Theory' Category
Tuesday, March 20th, 2012
Yesterday I posted a transcript of Jenova Chen’s interview on Joystiq in which he discussed how his attempt to create a cooperative game failed and his subsequent conclusions about designing for moral behavior. This sparked some good discussion that I’ll try to recap here. Here’s one exchange that transpired on Facebook: Kristen Maxwell: At SXSW [...]
Categories: Applications, Games for Social Change, Morality, theories of
Comments: 4 Comments
Monday, March 19th, 2012
The Joystiq Show #028 pulls off a coup of an interview of Jenova Chen, who offers some pretty profound thoughts in response to Alexander Sliwinski’s “So what did you learn from creating Journey?” question. The answer, basically, is that he discovered some possible truths about the interrelationship between morality and the systems within which we [...]
Categories: Development, Morality, theories of
Comments: 3 Comments
Wednesday, March 7th, 2012
David Theo Goldberg’s recent post, Badges for Learning: Threading the Needle Between Skepticism and Evangelism, is a worthwhile overview of the current thinking on what role “badges” might play in promoting better learning. He summarizes the debate within the learning sciences over badges as the age-old conflict between Kantianism and utilitarianism and tries to strike [...]
Categories: Applications, Gaming, theories of
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Saturday, November 19th, 2011
One decade ago, Edward Castronova woke economists up to the fact that virtual worlds like Everquest contain legitimate economies, and suddenly everyone was talking about them as living economic laboratories. I’m interested in how such worlds can cast light on our political economies, and particularly the question of what’s fair and what’s just. This NPR [...]
Categories: Gaming, theories of, Politics
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Wednesday, April 14th, 2010
I’m proud to announce that the book to which I’d contributed a chapter, Ethics and Game Design: Teaching Values Through Play is finally published! My co-author Scott Seider and I contributed the chapter, “Video Games for Prosocial Learning,” a broad overview of how video games fit in the tradition of prosocial education. (I guess it [...]
Categories: Applications, Gaming, theories of, Morality, theories of
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Tuesday, September 1st, 2009
NPR’s Open Mic featured a fascinating discussion between two of my personal heroes, Will Wright and E.O. Wilson. Their overlap, naturally, was in ants, which were a personal fascination of mine since very young. I remember with great fondness that my roommates bought me SimAnt as a gift during my freshman year of college (it [...]
Categories: Cross-Media, Morality, theories of
Comments: 1 Comment
Tuesday, July 28th, 2009
Interesting chat in last week’s Gamers with Jobs Conference Call instigated by a listener email on the “trend” towards moral choices in recent games (especially Infamous for PS3). The caller wondered if games should offer better rewards for “good” or “evil” choices, which generated a great discussion among the podcasters. Julian “Rabbit” Murdoch noted/complained that [...]
Categories: Gaming, theories of
Comments: 2 Comments
Tuesday, May 5th, 2009
As war becomes increasingly virtual, will it also become increasingly inhuman and thus inhumane? PW Singer lays out issues related to this question at TED, posted recently, in which he specifically cites Grand Theft Auto as evidence that “we do things in video games we wouldn’t do face-to-face.” He quotes one soldier who specifically says, [...]
Categories: Empathy
Comments: 3 Comments
Monday, May 4th, 2009
In this in-depth interview with Gamasutra (May 1), game developer Peter Molyneux explains how he approaches offering players deep moral choices: PM: What’s fascinating about it is that when we thought about good and evil, it’s so tempting to say, “Well, good is saving lives, and evil is hurting lives and killing people.” But actually, [...]
Categories: Development, Morality, theories of
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Tuesday, April 21st, 2009
As President Obama recognized in his Open Government Directive, transparency is only the first step towards a more vibrant democracy. The bigger problem has always been fostering widespread participation. After all, one of the most vexing problems facing today’s government – regulatory capture of an agency by special interests – flourishes despite, or perhaps even [...]
Categories: Applications, Civic engagement, Politics, Systems-thinking
Comments: 19 Comments