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	<title>Comments for Valuable Games</title>
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	<link>http://blogs.law.harvard.edu/games</link>
	<description>a quest for games that change the world</description>
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		<title>Comment on Canadian Civic Engagement Game by ralph lauren outlet online</title>
		<link>http://blogs.law.harvard.edu/games/2011/11/29/canadian-civic-engagement-game/comment-page-1/#comment-43006</link>
		<dc:creator>ralph lauren outlet online</dc:creator>
		<pubDate>Sat, 24 Mar 2012 02:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=174#comment-43006</guid>
		<description>A person produced some great elements there. I think most people may agree along with your site.</description>
		<content:encoded><![CDATA[<p>A person produced some great elements there. I think most people may agree along with your site.</p>
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		<title>Comment on Jenova Chen part 2: character vs. moral education by Technoculture, Art and Games</title>
		<link>http://blogs.law.harvard.edu/games/2012/03/20/jenova-chen-part-2-character-vs-moral-education/comment-page-1/#comment-43002</link>
		<dc:creator>Technoculture, Art and Games</dc:creator>
		<pubDate>Thu, 22 Mar 2012 14:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=208#comment-43002</guid>
		<description>[...] My own experience with Journey and a few of these player accounts on Jouney stories plus a nice blog reply to my post from Gene Koo have prompted me to take issue with myself. To be sure, there is a lot that can happen on a [...]</description>
		<content:encoded><![CDATA[<p>[...] My own experience with Journey and a few of these player accounts on Jouney stories plus a nice blog reply to my post from Gene Koo have prompted me to take issue with myself. To be sure, there is a lot that can happen on a [...]</p>
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		<title>Comment on Jenova Chen part 2: character vs. moral education by Gene Koo</title>
		<link>http://blogs.law.harvard.edu/games/2012/03/20/jenova-chen-part-2-character-vs-moral-education/comment-page-1/#comment-42999</link>
		<dc:creator>Gene Koo</dc:creator>
		<pubDate>Wed, 21 Mar 2012 22:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=208#comment-42999</guid>
		<description>Kristen, just for backstory Matthew and several others had been part of a group I&#039;d instigated at Harvard/MIT to discuss morality in games. Some of our earlier conversations are archived here: http://blogs.law.harvard.edu/games/category/reviews/detailed-review/ . I&#039;d particularly call out the earliest entries on I Have No Mouth and I Must Scream, Bioshock, and GTA4.

A critical element of moral education is the opportunity to reflect on your actions. This diverges from character education which emphasizes habit-development. While I&#039;m far from expert in this area, I think the current science is pushing towards a new way of conceptualizing moral/ethical thinking that might in fact unify the two. It seems that habit development AND reflection (and other things, too) are all important in our moral development.</description>
		<content:encoded><![CDATA[<p>Kristen, just for backstory Matthew and several others had been part of a group I&#8217;d instigated at Harvard/MIT to discuss morality in games. Some of our earlier conversations are archived here: <a href="http://blogs.law.harvard.edu/games/category/reviews/detailed-review/" rel="nofollow">http://blogs.law.harvard.edu/games/category/reviews/detailed-review/</a> . I&#8217;d particularly call out the earliest entries on I Have No Mouth and I Must Scream, Bioshock, and GTA4.</p>
<p>A critical element of moral education is the opportunity to reflect on your actions. This diverges from character education which emphasizes habit-development. While I&#8217;m far from expert in this area, I think the current science is pushing towards a new way of conceptualizing moral/ethical thinking that might in fact unify the two. It seems that habit development AND reflection (and other things, too) are all important in our moral development.</p>
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		<title>Comment on Jenova Chen part 2: character vs. moral education by Kristen Maxwell</title>
		<link>http://blogs.law.harvard.edu/games/2012/03/20/jenova-chen-part-2-character-vs-moral-education/comment-page-1/#comment-42997</link>
		<dc:creator>Kristen Maxwell</dc:creator>
		<pubDate>Wed, 21 Mar 2012 13:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=208#comment-42997</guid>
		<description>Great questions raised here. The lack of &quot;moral education&quot; as you have it defined here is indicative of a more general problem in a lot of game designs: the lack of ANY meaningful choices. A lot of time there is the impression of choice, such as in Bioware RPGS, but a designer I spoke to on Prattle said that most of the difference between paths is window dressing and flavor text, and that the basic branching structure of the game always leads to the same places. 

Perhaps plot outcome is not the best measure of whether a choice is meaningful or not? is it enough that there is SOME KIND of reaction to your choices? Do the characters that you let die in Mass Effect constitute meaningful repercussions? I don&#039;t know the answer to any of this, i just know that I have been frustrated by a lot of games that advertise the player&#039;s ability to make choices, but don&#039;t really deliver. 

I&#039;m baiting Matthew Weise here, but one of the worst offenders to me was Metal Gear Solid 2. Throughout the game and especially during the last battle, you are bombarded with extensive diatribes about control, fate, free will, and choice. The end boss demands that you kill him, and the game backs him up, not allowing you to opt out of compliance even if you go the harder route of a non-lethal takedown. I suppose you could just quit, but that seems like a cop-out as well. Or does it all boil down to the message of Wargames: the only way to win is not to play?</description>
		<content:encoded><![CDATA[<p>Great questions raised here. The lack of &#8220;moral education&#8221; as you have it defined here is indicative of a more general problem in a lot of game designs: the lack of ANY meaningful choices. A lot of time there is the impression of choice, such as in Bioware RPGS, but a designer I spoke to on Prattle said that most of the difference between paths is window dressing and flavor text, and that the basic branching structure of the game always leads to the same places. </p>
<p>Perhaps plot outcome is not the best measure of whether a choice is meaningful or not? is it enough that there is SOME KIND of reaction to your choices? Do the characters that you let die in Mass Effect constitute meaningful repercussions? I don&#8217;t know the answer to any of this, i just know that I have been frustrated by a lot of games that advertise the player&#8217;s ability to make choices, but don&#8217;t really deliver. </p>
<p>I&#8217;m baiting Matthew Weise here, but one of the worst offenders to me was Metal Gear Solid 2. Throughout the game and especially during the last battle, you are bombarded with extensive diatribes about control, fate, free will, and choice. The end boss demands that you kill him, and the game backs him up, not allowing you to opt out of compliance even if you go the harder route of a non-lethal takedown. I suppose you could just quit, but that seems like a cop-out as well. Or does it all boil down to the message of Wargames: the only way to win is not to play?</p>
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		<title>Comment on Jenova Chen on morality in games by creative industry &#124; Pearltrees</title>
		<link>http://blogs.law.harvard.edu/games/2012/03/19/jenova-chen-on-game-moralit/comment-page-1/#comment-42996</link>
		<dc:creator>creative industry &#124; Pearltrees</dc:creator>
		<pubDate>Wed, 21 Mar 2012 09:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=202#comment-42996</guid>
		<description>[...] » Jenova Chen on morality in games Valuable Games  And one day I run into a child psychologist and tell her about my experiment. And she said actually, that makes sense, because your game is so abstract. Even though they are adults and have moral values, when they go through this abstract world, they don’t really carry moral value into abstract space. And so to you, and to the game, these adults are no different from babies who were just born. And she was saying babies are just seeking reward, basic input-output relationship, so if the baby… was slamming a spoon against the table repeatedly because it generates feedback and it was satisfying for them to make it louder and louder, and some parent was yelling at the baby to ask the baby to stop, but to the baby, she might think the yelling is a stronger feedback, like ‘Oh, people are paying attention to me, I better keep doing this.’ They don’t have the context that the feedback is actually punishment. [...]</description>
		<content:encoded><![CDATA[<p>[...] » Jenova Chen on morality in games Valuable Games  And one day I run into a child psychologist and tell her about my experiment. And she said actually, that makes sense, because your game is so abstract. Even though they are adults and have moral values, when they go through this abstract world, they don’t really carry moral value into abstract space. And so to you, and to the game, these adults are no different from babies who were just born. And she was saying babies are just seeking reward, basic input-output relationship, so if the baby… was slamming a spoon against the table repeatedly because it generates feedback and it was satisfying for them to make it louder and louder, and some parent was yelling at the baby to ask the baby to stop, but to the baby, she might think the yelling is a stronger feedback, like ‘Oh, people are paying attention to me, I better keep doing this.’ They don’t have the context that the feedback is actually punishment. [...]</p>
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		<title>Comment on Jenova Chen on morality in games by &#187; Jenova Chen part 2: character vs. moral education Valuable Games</title>
		<link>http://blogs.law.harvard.edu/games/2012/03/19/jenova-chen-on-game-moralit/comment-page-1/#comment-42994</link>
		<dc:creator>&#187; Jenova Chen part 2: character vs. moral education Valuable Games</dc:creator>
		<pubDate>Wed, 21 Mar 2012 03:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=202#comment-42994</guid>
		<description>[...] Valuable Games a quest for games that change the world      &#171; Jenova Chen on morality in games [...]</description>
		<content:encoded><![CDATA[<p>[...] Valuable Games a quest for games that change the world      &laquo; Jenova Chen on morality in games [...]</p>
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		<title>Comment on Jenova Chen on morality in games by Technoculture, Art and Games</title>
		<link>http://blogs.law.harvard.edu/games/2012/03/19/jenova-chen-on-game-moralit/comment-page-1/#comment-42990</link>
		<dc:creator>Technoculture, Art and Games</dc:creator>
		<pubDate>Tue, 20 Mar 2012 13:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=202#comment-42990</guid>
		<description>[...] and now I don&#8217;t have to.  This morning on the Games for Change list Gene Koo posted on a joystiq podcast interview with Jenova Chen&#8230;  the takeaway for Koo was the following quote from Chen, So my biggest lesson learned is [...]</description>
		<content:encoded><![CDATA[<p>[...] and now I don&#8217;t have to.  This morning on the Games for Change list Gene Koo posted on a joystiq podcast interview with Jenova Chen&#8230;  the takeaway for Koo was the following quote from Chen, So my biggest lesson learned is [...]</p>
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		<title>Comment on Canadian Civic Engagement Game by Civics Games: The Other Call of Duty Part 2 of 2 &#124; Will Play Games for Change</title>
		<link>http://blogs.law.harvard.edu/games/2011/11/29/canadian-civic-engagement-game/comment-page-1/#comment-42841</link>
		<dc:creator>Civics Games: The Other Call of Duty Part 2 of 2 &#124; Will Play Games for Change</dc:creator>
		<pubDate>Fri, 23 Dec 2011 19:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=174#comment-42841</guid>
		<description>[...] got the idea for this post and the one before it from a post by Gene Koo over at his Valuable Games blog. Koo is the executive director of iCivics, an online education [...]</description>
		<content:encoded><![CDATA[<p>[...] got the idea for this post and the one before it from a post by Gene Koo over at his Valuable Games blog. Koo is the executive director of iCivics, an online education [...]</p>
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		<title>Comment on Al Gore getting into climate change games? by Josh Spiro</title>
		<link>http://blogs.law.harvard.edu/games/2011/12/08/al-gore-getting-into-climate-change-games/comment-page-1/#comment-42832</link>
		<dc:creator>Josh Spiro</dc:creator>
		<pubDate>Sun, 11 Dec 2011 18:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=182#comment-42832</guid>
		<description>Hi Gene,

I&#039;m having some trouble clicking on that second link but I don&#039;t think it was leading to this page so I thought it would share it with you: http://www.psfk.com/2011/12/gaming-for-good-al-gores-finalist-picks-announced.html. The Climate Reality Project and PSFK actually put out a request for proposals a little while ago for games that address climate change, and Al Gore helped select some finalists, which you can see at the link above. I also want to say I&#039;ve been enjoying your blog, and it actually inspired a two part post on my own blog about civics games.

All the best,

Josh</description>
		<content:encoded><![CDATA[<p>Hi Gene,</p>
<p>I&#8217;m having some trouble clicking on that second link but I don&#8217;t think it was leading to this page so I thought it would share it with you: <a href="http://www.psfk.com/2011/12/gaming-for-good-al-gores-finalist-picks-announced.html" rel="nofollow">http://www.psfk.com/2011/12/gaming-for-good-al-gores-finalist-picks-announced.html</a>. The Climate Reality Project and PSFK actually put out a request for proposals a little while ago for games that address climate change, and Al Gore helped select some finalists, which you can see at the link above. I also want to say I&#8217;ve been enjoying your blog, and it actually inspired a two part post on my own blog about civics games.</p>
<p>All the best,</p>
<p>Josh</p>
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		<title>Comment on My.BarackObama.com as Augmented Reality Game by Endgegner Mitgliederschwund &#124; Homo Politicus</title>
		<link>http://blogs.law.harvard.edu/games/2008/11/16/mybarackobamacom-as-augmented-reality-game/comment-page-1/#comment-19366</link>
		<dc:creator>Endgegner Mitgliederschwund &#124; Homo Politicus</dc:creator>
		<pubDate>Fri, 03 Jun 2011 14:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/games/?p=85#comment-19366</guid>
		<description>[...] man auf den Spieltrieb und den Reiz der Gewinne. Neu ist die Methode allerdings nicht: Gene Koo wirft einen Blick auf das Soziale Netzwerk des Obama-Wahlkampfs my.barackobama.com genau aus dieser Perspektive: It featured minimal graphics, no sound effects, and deeply flawed [...]</description>
		<content:encoded><![CDATA[<p>[...] man auf den Spieltrieb und den Reiz der Gewinne. Neu ist die Methode allerdings nicht: Gene Koo wirft einen Blick auf das Soziale Netzwerk des Obama-Wahlkampfs&nbsp;<a href="http://my.barackobama.com" title="http://my.barackobama. " target="_blank">my.barackobama.com</a> genau aus dieser Perspektive: It featured minimal graphics, no sound effects, and deeply flawed [...]</p>
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