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	<title>Info/Law &#187; Virtual Worlds</title>
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	<link>http://blogs.law.harvard.edu/infolaw</link>
	<description>Information, Law, and the Law of Information</description>
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		<title>Judge Issues Lori Drew Opinion</title>
		<link>http://blogs.law.harvard.edu/infolaw/2009/09/02/drew-distct-o/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2009/09/02/drew-distct-o/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 17:29:46 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Computer crime]]></category>
		<category><![CDATA[Court Decisions]]></category>
		<category><![CDATA[Intermediaries]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/?p=784</guid>
		<description><![CDATA[This isn&#8217;t exactly fast-breaking news, but since I wrote a long post last year about the Lori Drew case and then noted the judge&#8217;s decision to rescind her conviction, I wanted to point out that the judge has now issued a written opinion explaining his reasoning.  Eric Goldman has some cogent analysis.  Like [...]]]></description>
			<content:encoded><![CDATA[<p>This isn&#8217;t exactly fast-breaking news, but since I wrote a <a href="http://blogs.law.harvard.edu/infolaw/2008/08/04/drew-amicus/">long post last year</a> about the Lori Drew case and then <a href="http://blogs.law.harvard.edu/infolaw/2009/07/02/drew-acquittal/">noted the judge&#8217;s decision</a> to rescind her conviction, I wanted to point out that the judge has <a href="http://online.wsj.com/public/resources/documents/0802809drewconvictionrev.pdf">now issued a written opinion</a> explaining his reasoning.  Eric Goldman has some <a href="http://blog.ericgoldman.org/archives/2009/08/lori_drew_crimi.htm">cogent analysis</a>.  Like Eric, I wish the judge had avoided some tangential commentary that could cause mischief later, but at least the decision prevents the Computer Fraud and Abuse Act from being misused.</p>
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		<title>Judge Rescinds Lori Drew Conviction</title>
		<link>http://blogs.law.harvard.edu/infolaw/2009/07/02/drew-acquittal/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2009/07/02/drew-acquittal/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 22:23:35 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Computer crime]]></category>
		<category><![CDATA[Court Decisions]]></category>
		<category><![CDATA[Intermediaries]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/?p=644</guid>
		<description><![CDATA[A federal judge has set aside last fall&#8217;s convictions of Lori Drew on misdemeanor criminal charges arising from the cyberbullying and resulting suicide of Missouri teenager Megan Meier. Given the awful consequences of the nasty hoax against Meier, it is hard to exactly celebrate. But I did sign an amicus brief arguing that the prosecution [...]]]></description>
			<content:encoded><![CDATA[<p>A federal judge <a href="http://latimesblogs.latimes.com/lanow/2009/07/myspace-sentencing.html">has set aside</a> last fall&#8217;s convictions of Lori Drew on misdemeanor criminal charges arising from the cyberbullying and resulting suicide of Missouri teenager Megan Meier. Given the awful consequences of the nasty hoax against Meier, it is hard to exactly celebrate. But I did <a href="http://blogs.law.harvard.edu/infolaw/2008/08/04/drew-amicus/">sign an amicus brief</a> arguing that the prosecution stretched the <a href="http://www.law.cornell.edu/uscode/18/1030.html">Computer Fraud and Abuse Act</a> well beyond acceptable boundaries, setting an alarming precedent. Apparently that&#8217;s <a href="http://www.wired.com/threatlevel/2009/07/drew_court/">exactly what the judge ruled</a> (a written decision is expected next week). As I did before when I wrote about this, I will just quote Justice Oliver Wendell Holmes:</p>
<blockquote><p>Great cases, like hard cases, make bad law. For great cases are called great, not by reason of their real importance in shaping the law of the future, but because of some accident of immediate overwhelming interest which appeals to the feelings and distorts the judgment. These immediate interests exercise a kind of hydraulic pressure which makes what previously was clear seem doubtful, and before which even well settled principles of law will bend. <em><a href="http://www.law.cornell.edu/supct/html/historics/USSC_CR_0193_0197_ZD1.html">Northern Securities Co. v. United States</em>, 193 U.S. 197 (1904) (Holmes, J., dissenting)</a>.</p></blockquote>
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		<title>Australia to Filter Online Games</title>
		<link>http://blogs.law.harvard.edu/infolaw/2009/06/25/australia-to-filter-online-games/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2009/06/25/australia-to-filter-online-games/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 19:57:53 +0000</pubDate>
		<dc:creator>Derek Bambauer</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Filtering]]></category>
		<category><![CDATA[ISP]]></category>
		<category><![CDATA[Intermediaries]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[international]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/?p=598</guid>
		<description><![CDATA[One beneficial side effect of Internet filtering is that it points up quirks in how countries make content decisions: what&#8217;s blacklisted, and why? The Sydney Morning Herald reports that Australia&#8217;s proposed Internet censorship system (currently in its second phase of testing) will block access to on-line and downloadable games that aren&#8217;t MA-15 or milder. This [...]]]></description>
			<content:encoded><![CDATA[<p>One beneficial side effect of Internet filtering is that it points up quirks in how countries make content decisions: what&#8217;s blacklisted, and why? The <a href="http://www.smh.com.au/digital-life/games/web-filters-to-censor-video-games-20090625-cxrx.html" target="_blank">Sydney Morning Herald reports</a> that <a href="http://ssrn.com/abstract=1319466" target="_blank">Australia&#8217;s proposed Internet censorship system</a> (currently in its <a href="http://www.zdnet.com.au/news/communications/soa/Optus-joins-internet-filtering-trial-/0,130061791,339296083,00.htm" target="_blank">second phase of testing</a>) will block access to on-line and downloadable games that aren&#8217;t MA-15 or milder. This is due to a sharp break in the rating scale Australia uses to rate games: <a href="http://libertus.net/censor/clscensor.html#guidelines" target="_blank">they&#8217;re either MA15+ or below, or they&#8217;re Refused Classification</a>. The black list of sites to be filtered on a mandatory basis is, <a href="http://www.smh.com.au/news/technology/web/christians-upset-at-conroys-net-policy-backtrack/2009/05/27/1243103585180.html" target="_blank">at the moment, restricted to RC material</a>. So, you can have a magazine that&#8217;s R18 and buy it if you&#8217;re an adult, but you can&#8217;t play a game that would earn the equivalent rating.</p>
<p>This might be useful in getting Australia to reform its content classification system, which has some weird dichotomies in evaluating on-line vs. off-line material, and in dealing with different media for the same content. This particular quirk, though, seems like it&#8217;s vulnerable to gamesmanship: if I were an Australian gaming company, I&#8217;d surely submit complaints about my competitors&#8217; games (especially foreign ones) &#8211; censorship could help my sales by eliminating alternatives.</p>
<p>Fun stuff. Hat tip to <a href="http://www.boingboing.net/2009/06/25/great-firewall-of-au.html" target="_blank">Boing Boing</a>.</p>
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		<title>NPR Interview on New Facebook TOS</title>
		<link>http://blogs.law.harvard.edu/infolaw/2009/02/18/npr-faceb-tos/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2009/02/18/npr-faceb-tos/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 05:00:30 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Anonymity]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Intermediaries]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Peer Production]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Scholarship]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/?p=461</guid>
		<description><![CDATA[Over the weekend the Consumerist blog started a bit of a cyberstorm when it pointed out that recent revisions to the Facebook terms of service removed a provision that used to say all Facebook&#8217;s rights to your content terminated if you deleted your account.
I was interviewed about it today on NPR&#8217;s All Things Considered, where [...]]]></description>
			<content:encoded><![CDATA[<p>Over the weekend the <a href="http://consumerist.com/5150175/facebooks-new-terms-of-service-we-can-do-anything-we-want-with-your-content-forever">Consumerist blog</a> started a bit of a cyberstorm when it pointed out that recent revisions to the <a href="http://www.facebook.com/terms.php?ref=pf">Facebook terms of service</a> removed a provision that used to say all Facebook&#8217;s rights to your content terminated if you deleted your account.</p>
<p>I was <a href="http://www.npr.org/templates/story/story.php?storyId=100783689">interviewed about it today on NPR&#8217;s <em>All Things Considered</em></a>, where I tried to make three simple but crucial points:</p>
<p>1.  This is not a very significant change. Facebook, like many sites, claims quite sweeping rights in the content you post, requiring you to waive both intellectual property and privacy-like claims you might make against their use of that content.  <a href="http://www-camlaw.rutgers.edu/bio/1748/">Greg Lastowka</a> made much the same point in the <em><a href="http://www.nytimes.com/2009/02/17/technology/internet/17facebook.html">New York Times</a></em> this morning.</p>
<p>2.  Incidents like this do make people realize how much control they routinely surrender over their personal information.  Even if the new rules don&#8217;t represent much of a change, it is a teachable moment for people to understand what broad rights Facebook and other sites already claim.</p>
<p>3.  This is yet another example of poor transparency by Facebook &#8212; so ironic considering their whole business is built on the model of open information sharing.  Just as in the <a href="http://blogs.law.harvard.edu/infolaw/2007/11/08/facebook-social-ads/">Beacon</a> and <a href="http://www.businessweek.com/technology/content/sep2006/tc20060908_536553.htm?chan=top+news_top+news+index_technology">News Feed</a> controversies, the company has done something stealthily and invited a backlash that now has founder Mark Zuckerberg <a href="http://blog.facebook.com/blog.php?post=54434097130">scrambling to explain</a> (exactly like he needed to do <a href="http://blog.facebook.com/blog.php?post=2208197130">here</a> and <a href="http://blog.facebook.com/blog.php?post=7584397130">here</a>).</p>
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		<title>Virtual Property: Not</title>
		<link>http://blogs.law.harvard.edu/infolaw/2008/12/02/virtual-property-not/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2008/12/02/virtual-property-not/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 16:48:53 +0000</pubDate>
		<dc:creator>Derek Bambauer</dc:creator>
				<category><![CDATA[Cognitive Decisionmaking]]></category>
		<category><![CDATA[Computer crime]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Intermediaries]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Scholarship]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/?p=441</guid>
		<description><![CDATA[Wired has an article on the trade in virtual world items &#8211; armor, swords, ninja monkeys, etc. &#8211; that takes place using real-world currency. (It tracks the rise and fall of former child actor Brock Pierce and his startup, Internet Gaming Entertainment. You can also find a how-to outlining the virtual gold trade.) The article [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wired.com/wired/" target="_blank">Wired</a> has an <a href="http://www.wired.com/gaming/virtualworlds/magazine/16-12/ff_ige" target="_blank">article on the trade in virtual world items</a> &#8211; armor, swords, ninja monkeys, etc. &#8211; that takes place using real-world currency. (It tracks the rise and fall of former child actor <a href="http://en.wikipedia.org/wiki/Brock_Pierce" target="_blank">Brock Pierce</a> and his startup, <a href="http://www.ige.com/" target="_blank">Internet Gaming Entertainment</a>. You can also find a <a href="http://www.wired.com/gaming/virtualworlds/multimedia/2008/11/ff_ige_howto" target="_blank">how-to outlining the virtual gold trade</a>.) The article contains the standard recitation of surprise: My goodness, people pay for fake lightsabers with real dollars! (<a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828" target="_blank">Ed Castronova did the pioneering work</a> in this space years ago.)</p>
<p>I don&#8217;t play MMOs or other virtual world games based on the high likelihood that I&#8217;d become an obsessive recluse who subsists on <a href="http://holidayspice.pepsiworld.com/" target="_blank">Diet Pepsi Max</a> and is frighteningly pale. (Oh, wait, <a href="http://www.brooklaw.edu/faculty/profile/?page=472" target="_blank">too late</a>&#8230;) So I hadn&#8217;t given virtual property too much thought. But I realized that maybe this cognitive disconnect &#8211; why pay hard cash for items &#8220;made entirely of fiction and code,&#8221; as <em>Wired</em> puts it &#8211; comes from the label &#8220;property.&#8221; IP aside, we still expect property to be <em>stuff</em> &#8211; things we can lay hands on, move around, and keep away from others. Virtual swords don&#8217;t really fit this model. This leads to all sorts of challenges flowing from this cognitive mismatch: can you <a href="http://techdirt.com/articles/20081021/1752432610.shtml" target="_blank">&#8220;steal&#8221; virtual property</a>? What happens if the game designer gives everyone the same cool sword that you bought? Or eliminates it? Should realspace courts enforce virtual bargains?</p>
<p>Here&#8217;s a better model: it&#8217;s a service. (Disclaimer: I&#8217;m sure someone else has come up with this.) Take <a href="http://themeparks.about.com/cs/disneyparks/a/fastpass.htm" target="_blank">Disney World&#8217;s FastPass option</a>. You pay more money, and in exchange, you get to cut the line at attractions like <a href="http://disneyworld.disney.go.com/wdw/parks/attractionDetail?id=BigThunderMountainRailroadAttractionPage" target="_blank">Big Thunder Mountain Railroad</a>. (Probably not necessary at <a href="http://disneyworld.disney.go.com/wdw/parks/attractionDetail?id=ItsASmallWorldAttractionPage" target="_blank">It&#8217;s A Small World</a> &#8211; anyone who can listen to that theme song for the duration of the ride should automatically get to cut.) Going to Disney isn&#8217;t buying a thing &#8211; it&#8217;s buying an experience. At the end of your day, you don&#8217;t have anything to show for your money except pleasant memories &#8211; a change in your lived experience. The FastPass enhances that experience; it makes it more pleasant and reduces annoyances like standing behind people <a href="http://assets.aarp.org/www.aarp.org_/cs/fun/mousecat_carol_sophiemanor.jpg" target="_blank">wearing mouse ears</a>. But it isn&#8217;t &#8220;property.&#8221;</p>
<p>So, too, virtual swords. They enhance the in-game experience, letting you do things that would otherwise take more time, effort, and psychological discomfort. Basically, you&#8217;re buying a better experience &#8211; in some cases from the MMO, in some cases from a third party. I think if we reframe virtual world questions along this axis, it might help us think about challenges like theft and breach of agreements, and perhaps even about in-game alterations.</p>
<p>I&#8217;ve got to ponder this a bit more, but I&#8217;d love to hear what all of you have to say. And if any of you have a virtual <a href="http://video.google.com/videoplay?docid=7066247223722526488" target="_blank">ninja monkey</a> for sale, I&#8217;m game!</p>
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		<title>Hard Cases and Bad Law in US v. Drew</title>
		<link>http://blogs.law.harvard.edu/infolaw/2008/08/04/drew-amicus/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2008/08/04/drew-amicus/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 19:53:01 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Computer crime]]></category>
		<category><![CDATA[Intermediaries]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/2008/08/04/drew-amicus/</guid>
		<description><![CDATA[I joined a group of law professors and public-interest groups that filed an amicus brief Friday in the case of United States v. Drew.  That criminal case is a repercussion from the horrible and high-profile cyberbullying conducted through MySpace against a small-town Missouri teenager named Megan Meier, who committed suicide in response.  Lori [...]]]></description>
			<content:encoded><![CDATA[<p>I joined a group of law professors and public-interest groups that <a href="http://cyber.law.harvard.edu/~pmalone/Drew_Amicus_Filed.pdf">filed an amicus brief</a> Friday in the case of <em>United States v. Drew</em>.  That criminal case is a repercussion from the <a href="http://www.nytimes.com/2007/12/16/fashion/16meangirls.html">horrible and high-profile cyberbullying</a> conducted through MySpace against a small-town Missouri teenager named Megan Meier, who committed suicide in response.  Lori Drew, a 48-year-old neighborhood mother, had at least some role (details are contested) in the creation of a hoax profile of an imaginary boy who pretended he liked Meier and then abruptly turned on her.  This nasty bullying is so pointlessly mean it gives you goose bumps.  Drew was later <a href="http://www.concurringopinions.com/archives/2008/05/megan_meier_cas.html">indicted</a> under the federal <a href="http://www.law.cornell.edu/uscode/18/1030.html">Computer Fraud and Abuse Act</a> (CFAA).</p>
<p>The amicus brief, however, calls for the indictment to be dismissed.</p>
<p>Why?  For that, I turn to that most wise and quotable of Supreme Court justices, Oliver Wendell Holmes:</p>
<blockquote><p>Great cases, like hard cases, make bad law. For great cases are called great, not by reason of their real importance in shaping the law of the future, but because of some accident of immediate overwhelming interest which appeals to the feelings and distorts the judgment. These immediate interests exercise a kind of hydraulic pressure which makes what previously was clear seem doubtful, and before which even well settled principles of law will bend.</p>
<p><a href="http://www.law.cornell.edu/supct/html/historics/USSC_CR_0193_0197_ZD1.html">Northern Securities Co. v. United States, 193 U.S. 197 (1904) (Holmes, J., dissenting)</a></p></blockquote>
<p>Megan Meier&#8217;s suicide is just such a hard case.  I understand and share the desire to hold someone accountable for behavior toward her, especially an <em>adult</em> who participated.  I can&#8217;t entirely believe I am aiding the defense, in however small a way.  But in its efforts to satisfy the desire for accountability, the government proposes to distort the CFAA &#8212; to bend well settled principles, in Holmes&#8217; phrase &#8212; in a way that could apply to future cases.  In other words, to make bad law. <span id="more-406"></span></p>
<p>As <a href="http://cyber.law.harvard.edu/~pmalone/Drew_Amicus_Filed.pdf">the brief explains</a>, Congress clearly enacted the CFAA to respond to black-hat hackers (really probably &#8220;<a href="http://www.webopedia.com/TERM/c/crack.html">crackers</a>,&#8221; but never mind) who break in to computer systems for malicious purposes.  The law imposes criminal penalties on anyone who &#8220;intentionally accesses a computer without authorization or exceeds authorized access.&#8221;  The government&#8217;s case against Drew depends on the idea that creating the phony account and using it for bad ends might have violated <a href="http://www.myspace.com/index.cfm?fuseaction=misc.terms">MySpace&#8217;s terms of service</a>.  That&#8217;s the legalese attached to many web sites that purportedly defines the conditions for use of the site.  Read them often?  Me neither.  Ever give false information to a web site to protect your privacy?  Me too.  If the government expands the CFAA as proposed here, <a href="http://www.citmedialaw.org/blog/2008/berkman-cyberlaw-clinic-eff-and-net-law-luminaries-file-amicus-brief-lori-drew-case">any violation of terms of service could be a federal crime</a>.</p>
<p>Maybe the Department of Justice would use its discretion and only prosecute bad actors who violate terms of service to do really horrible things like torment a teenage neighbor.  But perhaps not.  Which is why we define crimes very specifically in our country: exactly because we don&#8217;t want to trust in that discretion, and because no one should go to jail for violating an exceedingly vague law.  Certainly we don&#8217;t want to outsource the definition of these crimes to the private-company lawyers who write terms of service.</p>
<p>We may need a stronger legal response to cyberbullying, though the area is fraught with complex implications for privacy, free speech, and protecting the intermediaries who provide open forums online.  Turning every term of service into a criminal law is definitely the wrong response.  I loathe what Lori Drew allegedly did, but loathing makes really bad law.</p>
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		<title>U.S. Intelligence Eyes Second Life</title>
		<link>http://blogs.law.harvard.edu/infolaw/2008/02/08/second-life-spies/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2008/02/08/second-life-spies/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 04:51:51 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Anonymity]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Intermediaries]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[NSA]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[national security]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/2008/02/08/second-life-spies/</guid>
		<description><![CDATA[Robert O&#8217;Harrow, a Washington Post reporter who is very insightful and current in his coverage of data privacy (and author of a good book on it too), today chronicles the inevitable first stirrings of government fear about virtual worlds such as Second Life:
Intelligence officials who have examined these systems say they&#8217;re convinced that the qualities [...]]]></description>
			<content:encoded><![CDATA[<p>Robert O&#8217;Harrow, a <em>Washington Post</em> reporter who is very insightful and current in his coverage of data privacy (and author of a <a href="http://www.amazon.com/No-Place-Hide-Robert-OHarrow/dp/0743287053/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1202445503&amp;sr=8-1">good book</a> on it too), today <a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/02/05/AR2008020503144_3.html?sub=AR">chronicles the inevitable first stirrings of government fear about virtual worlds</a> such as <a href="http://secondlife.com/">Second Life</a>:</p>
<blockquote><p>Intelligence officials who have examined these systems say they&#8217;re convinced that the qualities that many computer users find so attractive about virtual worlds &#8212; including anonymity, global access and the expanded ability to make financial transfers outside normal channels &#8212; have turned them into seedbeds for transnational threats.<br />
[snip]<br />
The government&#8217;s growing concern seems likely to make virtual worlds the next battlefield in the struggle over the proper limits on the government&#8217;s quest to improve security through data collection and analysis and the surveillance of commercial computer systems.</p></blockquote>
<p>O&#8217;Harrow quotes from a U.S. intelligence study that says something like:  &#8220;All the kids today are dancing and &#8216;jiving&#8217; to this new rock-and-roll music on their jukeboxes, leading to increased lascivious behavior and moral decay.&#8221;<span id="more-350"></span></p>
<p>Now, I understand the possible dangers inherent in a global digital network that facilitates anonymity and allows users to make financial transactions.  But that system is called the internet.  It isn&#8217;t clear to me why those portions of the internet taken up by Second Life are necessarily more threatening than somewhat more familiar problems such as encrypted e-mail or money-transfer systems like PayPal.  These innovations can be used for crime.  My guess is that the novelty of flying avatars and virtual buildings drives the government&#8217;s fear, rather than a significant increase in actual risk from Second Life over and above the internet as a whole.</p>
<p>Even conceding that Second Life <em>could</em> be an especially attractive haven for Bad Guys, the potential for an <em>over</em>-reaction is very high.  After all, regular old telephones help criminals and terrorists to communicate too, but that does not necessarily <a href="http://www.washingtonpost.com/wp-dyn/content/article/2006/01/26/AR2006012601990.html">justify routinely monitoring them on a massive scale</a>.  (As <a href="http://www.cdt.org/staff/jdempsey.php">Jim Dempsey of CDT</a> aptly notes, &#8220;When the government is finished, every new technology becomes a more powerful surveillance tool than the technology before it.&#8221;)</p>
<p>I certainly hope we won&#8217;t see a rush to install monitoring or data-mining in these environments, either as a legal requirement or &#8212; perhaps more likely &#8212; though the eager cooperation of their proprietors.  In a somewhat ominous sign, O&#8217;Harrow reports that <a href="http://lindenlab.com/">Linden Lab</a> is already hurrying to reassure the spooks that there is plenty of monitoring already in place:</p>
<blockquote><p>
Officials from Linden Lab have initiated meetings with people in the intelligence community about virtual worlds. They try to stress that systems to monitor avatar activity and identify risky behavior are built into the technology, according to Ken Dreifach, Linden&#8217;s deputy general counsel.</p></blockquote>
<p>Is Linden Lab headed down the well-trodden path, already taken by many <a href="http://www.digestiblelaw.com/consumer/blogQ.aspx?entry=3453">airlines</a>, <a href="http://blogs.law.harvard.edu/infolaw/2006/05/11/can-a-focus-on-al-qaeda-yield-billions-of-phone-records/">phone companies</a>, and <a href="http://arstechnica.com/news.ars/post/20060123-6032.html">search engines</a>, of voluntarily handing over their customers&#8217; information to the government&#8217;s data-mining machine?  Let&#8217;s hope not.</p>
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		<title>Facebook, Context, and Privacy</title>
		<link>http://blogs.law.harvard.edu/infolaw/2007/09/17/facebook-context/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2007/09/17/facebook-context/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 22:47:29 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Law School]]></category>
		<category><![CDATA[Peer Production]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/2007/09/17/facebook-context/</guid>
		<description><![CDATA[By now it&#8217;s basic knowledge &#8212; and grist for funny mainstream humor &#8212; that young people put overly personal stuff into their social networking pages  with abandon, and that schools are flailing around trying ever harder to dissuade them.
But I think one Florida State law professor went too far, if this comment on a [...]]]></description>
			<content:encoded><![CDATA[<p>By now it&#8217;s basic knowledge &#8212; and grist for <a href="http://www.doonesbury.com/strip/dailydose/index.html?uc_full_date=20070903">funny mainstream humor</a> &#8212; that young people <a href="http://blogs.law.harvard.edu/infolaw/2006/11/07/forcing-those-web-skeletons-back-into-the-closet/">put overly personal stuff</a> into their social networking pages <a href="http://michaelzimmer.org/2007/08/19/41-of-facebook-users-share-personal-information-with-a-frog/"> with abandon</a>, and that schools are <a href="http://blogs.law.harvard.edu/infolaw/2007/04/10/banning-myspace-for-jocks/">flailing around</a> trying ever harder to dissuade them.</p>
<p>But I think one Florida State law professor went too far, if this <a href="http://prawfsblawg.blogs.com/prawfsblawg/2007/09/it-would-be-wei.html#comments">comment on a recent Prawfsblawg post</a> is correct:</p>
<blockquote><p>
One law prof at FSU started class the first day by making all the students read their Facebook profiles out loud.  [T]he girls [sic] whose hobby was &#8220;being slutty&#8221; was particularly embarrassed&#8230;</p></blockquote>
<p>Now, on one level I suppose this is a lesson well-learned for a student who ought to know better.  Probably she shouldn&#8217;t memorialize such things in writing at all &#8212; to <a href="http://politicalwire.com/archives/2007/09/17/quote_of_the_day.html">quote Dick Cheney</a>, who knows a thing or two about keeping secrets: &#8220;I learned early on that if you don&#8217;t want your memos to get you in trouble some day, just don&#8217;t write any.&#8221;  I agree that many students &#8212; and everyone else &#8212; ought to use better judgment when deciding what information to put online.  This stuff is <a href="http://blogs.law.harvard.edu/infolaw/2006/10/17/digital-is-forever/">permanent</a>, and employers look at these sites, and all that.  And at first blush it may seem hard to consider it an invasion of privacy to make someone acknowledge what she has already presented as her own public self-definition, a part of her &#8220;profile.&#8221;</p>
<p>But this seems to take the typically blase attitude to humiliating law students to a whole new depth.  Compelling students to read their Facebook profiles in class like this <a href="http://michaelzimmer.org/2006/09/08/more-on-facebook-and-the-contextual-integrity-of-personal-information-flows/">wrenches personal information out of its proper context</a> and puts it in a radically different space with different conventions and assumptions.  Furthermore, social networking sites have <a href="http://www.facebook.com/policy.php">privacy settings</a> &#8212; maybe this woman took advantage of them and restricted access to her profile to her friends.  And finally, changing context converts jokes and irony into something else.  Acting as if everything you say could come out in a job interview would reduce our conversation to platitudinous pap.  And that&#8217;s what Facebook is, a form of conversation.<br />
<span id="more-304"></span><br />
There are answers to all of these points, but they boil down to those I acknowledged above:  the idea that students are naive if they think the autobiographical content they generate in online life will be interpreted exactly the way they intended by exactly the audience they intended.  Sure, and an important lesson to learn, I suppose, but I think there is something deeper here: a hostility of some old folks (that is, anyone who still uses e-mail to communicate, a group that includes me) toward this newfangled Web 2.0 stuff.  In a typically thoughtful post on this general subject (though not the FSU incident), <a href="http://lawandletters.blogspot.com/2007/08/facebook-social-network-theory-and.html">Belle Lettre makes some excellent points</a> about the virtues and vices of social networking for the typical law student and the animosity or bewilderment of some professors to the phenomenon.  And she ends on this note:</p>
<blockquote><p>I think that many professors are too private for the Facebook world, and much of the personal blogging world. But there&#8217;s nothing wrong with that. Just like there&#8217;s nothing inherently wrong with those with more lax privacy standards. To each his own, and to each his own audience. There are those who will care, and those who don&#8217;t won&#8217;t read such blogs or engage Facebook with the same alacrity. So you may be bewildered by your students&#8217; online activity, but that is why you have fingers&#8211;so that you may scratch your head in bemusement.</p></blockquote>
<p>So, I&#8217;ll take Belle&#8217;s advice: <i>scratch, scratch, scratch</i>.  But it&#8217;s their life, both real and virtual, and frankly it&#8217;s none of my business.</p>
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		<title>Trademarks and Video Game Locations: Part II</title>
		<link>http://blogs.law.harvard.edu/infolaw/2007/06/19/trademarks-and-video-game-locations-part-ii/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2007/06/19/trademarks-and-video-game-locations-part-ii/#comments</comments>
		<pubDate>Tue, 19 Jun 2007 22:42:53 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Court Decisions]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Scholarship]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Trademarks]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/2007/06/19/trademarks-and-video-game-locations-p</guid>
		<description><![CDATA[At the risk of appearing, inaccurately, to be some kind of an expert in video game law, here is my third post on the subject this month.
Earlier, I noted lawsuit threats by the Church of England against the maker of a video game with a gun battle set in Manchester Cathedral.  Today, in research [...]]]></description>
			<content:encoded><![CDATA[<p>At the risk of appearing, inaccurately, to be some kind of an expert in video game law, here is my third post on the subject this month.</p>
<p>Earlier, <a href="http://blogs.law.harvard.edu/infolaw/2007/06/11/trademark-fair-use-and-an-alien-gunfight-in-manchester-cathedral/" target="_blank">I noted lawsuit threats</a> by the Church of England against the maker of a video game with a gun battle set in Manchester Cathedral.  Today, in research for my paper on trademark fair use, I encountered an actual judicial decision grappling with some of the <em>very same issues</em>.  What&#8217;s more, the losing party has appealed to the Ninth Circuit, where the final briefs were filed just last Wednesday.  No word yet on an oral argument date.  If nothing else, the case proves that I am right about the needless complexity of this area.  (I also posted this month on <a href="http://blogs.law.harvard.edu/infolaw/2007/06/18/video-games-with-a-message/" target="_blank">video games as political advocacy tools</a>).</p>
<p>The case involved the famous (or perhaps infamous) video game <a href="http://www.rockstargames.com/sanandreas/" target="_blank">Grand Theft Auto:San Andreas</a> and its use of elements from an East Los Angeles strip club called THE PLAY PEN in creation of a seedy strip club in the game&#8217;s &#8220;East Los Santos&#8221; neighborhood called THE PIG PEN.   The video game version of the building is very different from the appearance of the real-world club, but in addition to those similar names the two locations also share  some resemblances in their logos and awnings.</p>
<p><span id="more-273"></span> The district court considers a nominative fair use defense, but ultimately rejects it because it holds that the marks must be &#8220;identical&#8221; for this defense to apply.  (Not sure that is or should be the rule.)  It then moves on to find that the First Amendment nevertheless protects the expression inherent in Grand Theft Auto&#8217;s &#8220;twisted, irreverent image of urban Los Angeles&#8221; and so trademark law cannot apply.  This comes notwithstanding a survey submitted by the strip club making what might otherwise be a decent showing of likelihood of confusion.  The decision also reaches its result by taking the <em>Rogers v. Grimaldi</em> analysis of First Amendment deference applicable to <em>titles</em> of artistic works and extends it to the <em>contents</em> of artistic works, a step the Ninth Circuit has not yet taken.  And finally, it&#8217;s not clear to me how the court can find both that the video game strip club is so dissimilar that nominative fair use cannot apply but also hold &#8212; crucially for the <em>Rogers</em> analysis &#8212; that the &#8220;defendants&#8217; decision to borrow the Play Pen trade dress and mark was closely connected to the artistic  design of Los Santos and the overall theme of the Game.&#8221;</p>
<p>On appeal, the Ninth Circuit should consider whether it&#8217;s a better route to apply nominative fair use and avoid this free-form constitutional balancing act.  Maybe the appellate court can even take this opportunity to decide &#8212; reversing its earlier case law &#8212; that fair uses may coexist with some confusion in the nominative fair use setting (just as the Supreme Court found for the &#8220;classic fair use&#8221; defense in <em><a href="http://www.law.cornell.edu/supct/html/03-409.ZS.html" target="_blank">KP Permanent</a></em>).</p>
<p>The district court&#8217;s PLAY PEN/PIG PEN decision, for those of you with Lexis/Westlaw access, is <em>E.S.S. Entertainment 2000, Inc. v. Rock Star Videos</em>, Inc., 444 F. Supp. 2d 1012 (C.D. Cal. 2006).  Warning: it is verbose (over 35 pages in the Federal Supplement).  Marty Schwimmer <a href="http://www.schwimmerlegal.com/2006/08/play_pen_v_pig.html" target="_blank">talked about the case</a> last summer and posted a copy of the decision <a href="http://www.jurisnotes.com/Cases/rock2966.pdf" target="_blank">here</a>.  And Rebecca Tushnet <a href="http://tushnet.blogspot.com/2006/08/grand-theft-trademark.html" target="_blank">talked about it then, too</a>, and after voicing several good criticisms of the court&#8217;s reasoning she reached this eminently sensible conclusion:</p>
<blockquote><p>That’s not to say the decision was wrong – it’s plainly right – but basically the court overthought the whole thing, as a perusal of the very long opinion will show.</p></blockquote>
<p>In sum, this case suggests that under U.S. law, one way or another, the Church of England cannot enjoin the alien gun battle in Manchester Cathedral.  But we pretty much knew that, didn&#8217;t we?</p>
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		<title>Video Games with a Message</title>
		<link>http://blogs.law.harvard.edu/infolaw/2007/06/18/video-games-with-a-message/</link>
		<comments>http://blogs.law.harvard.edu/infolaw/2007/06/18/video-games-with-a-message/#comments</comments>
		<pubDate>Mon, 18 Jun 2007 18:25:21 +0000</pubDate>
		<dc:creator>William McGeveran</dc:creator>
				<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[Internet & Society]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Voting]]></category>

		<guid isPermaLink="false">http://blogs.law.harvard.edu/infolaw/2007/06/18/video-games-with-a-message/</guid>
		<description><![CDATA[In a sure sign that gaming has moved closer to the center of the media universe, a number of nonprofit advocacy groups have devoted significant effort to creating online games that promote their messages.  I&#8217;ve been hearing this assertion for a while &#8212; and a quick web search uncovers MSM coverage (such as this) [...]]]></description>
			<content:encoded><![CDATA[<p>In a sure sign that gaming has moved closer to the center of the media universe, a number of nonprofit advocacy groups have devoted significant effort to creating online games that promote their messages.  I&#8217;ve been hearing this assertion for a while &#8212; and a quick web search uncovers MSM coverage (such as <a target="_blank" href="http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2007/06/innovation_in_g.html">this</a>) of a budding movement to design such games.  But I now know this trend is for real, and not just wishful thinking, because in the last week I actually encountered <em>two</em> real-life examples in my everyday online travels.</p>
<p>One, &#8220;<a target="_blank" href="http://www.planetgreengame.com/">Planet Green Game</a>,&#8221; is sponsored by Starbucks, which is using some significant advertising dollars to promote the game aggressively.  (I found it through a Starbucks ad at a newspaper site).  The game itself was developed in partnership with an environmental group called <a target="_blank" href="http://www.globalgreen.org/">Global Green USA</a>.   Players travel around the imaginary town of Evergreen, engaging in challenges built around ordinary activities and the goal of reducing their environmental footprint as they go.  You can drive a hybrid car, bike, or take the bus.  You have thirty seconds to spot all the environmental problems in the kitchen.  You go to the building supply store and play a memory game centered on green renovation products.  And so forth&#8230;</p>
<p>The other example, <a target="_blank" href="http://redistrictinggame.org/index.php">the ReDistricting Game</a>, apparently lacks corporate sponsorship but has lots of support from various advocacy groups pushing for redistricting reform in Congress and the states.  The &#8220;missions&#8221; involve redrawing lines of districts to manipulate electoral outcomes.  I liked this one better because the video game format more naturally presented the exact problem the sponsors want to highlight.  I am a political junkie and I know all about gerrymandering, but sitting at the computer and moving the lines around to do it myself showed just how easy it is.  And of course the line-drawers in the real world rely on sophisticated computer modeling to do their work.  (Hat tip: learned about this one from the <em>New York Times</em> politics blog, <a target="_blank" href="http://thecaucus.blogs.nytimes.com/2007/06/14/a-gamers-guide-to-redistricting/">the Caucus</a>).</p>
<p>No one is going to confuse the often less-than-dynamic game play and didactic asides in these titles with <a target="_blank" href="http://blogs.law.harvard.edu/infolaw/2007/06/11/trademark-fair-use-and-an-alien-gunfight-in-manchester-cathedral/">Resistance: Fall of Man</a>, or even with the lovably earnest <a target="_blank" href="http://simcity.ea.com/index.php?">Sim City</a>.  But they are kind of fun.  And I strongly suspect that people who would never sit for thirty seconds to read a preachy web site about these serious public issues might spend significant time tooling around Evergreen in a Prius or tinkering with the map of Jefferson State.  That can be an entry point: both games start with short video intros, similar to those in many video games, that frame the designers&#8217; political view.  And there are links to learn more information, take action, and send the link with the game on to friends.  As political activists of all stripes learn to harness the power of the internet more effectively, we are going to see a <em>lot</em> more of these games for a cause.</p>
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