Gene Koo & Scott Seider on Video Games and Pro-Social Learning
May 20th, 2009
Do video games cause aggressive tendencies and other negative behaviors? How can games create positive impacts on players and society? Could My.BarackObama.com really be considered “the most influential ‘video game'” in recent history? Gene Koo of the Berkman Center and Scott Seider of Boston University tackle a few of these fascinating questions.
Entry Filed under: Berkman Center,video
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