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T.L. Taylor on Live Streaming, Computer Games, and the Future of Spectatorship [AUDIO]

June 6th, 2012

Computer gaming has long been a social activity, complete with forms of spectatorship. With the growth of live-streaming the boundaries of audience are shifting. Professional e-sports players and amateurs alike are broadcasting their play online and in turn growing communities. But interesting issues lurk around notions of audience (and revenue), IP and licensing, and the governance and management of these spaces.

T.L. Taylor — Associate Professor in the Center for Computer Games Research and author of the newly released “Raising the Stakes: E-Sports and the Professionalization of Computer Gaming” (MIT Press, 2012) — presents some preliminary inquiries into this emerging intersection of “social media,” gaming, and broadcasting.

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