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	<title>Comments for multicast</title>
	<atom:link href="http://blogs.law.harvard.edu/niftyc/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://blogs.law.harvard.edu/niftyc</link>
	<description>the Internets, technology, and policy</description>
	<lastBuildDate>Wed, 05 Jun 2013 01:31:07 +0000</lastBuildDate>
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		<title>Comment on Writing the Casual Games Syllabus by Justin Kownacki</title>
		<link>http://blogs.law.harvard.edu/niftyc/archives/800/comment-page-1#comment-11908</link>
		<dc:creator>Justin Kownacki</dc:creator>
		<pubDate>Wed, 05 Jun 2013 01:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/niftyc/?p=800#comment-11908</guid>
		<description>I&#039;m a big fan of text-based games, because they create a type of tension and elation that&#039;s closer to a novel or a newspaper article than what we think of today as a &quot;game.&quot; If they&#039;re still available out there, Dope Wars, Hollywood Mogul, or any of the Lance Haffner text-based sports simulators would be a great introduction to the storytelling basics of expectation, tension, and payoff -- minus the real-time control and graphics we&#039;ve come to expect as necessary.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of text-based games, because they create a type of tension and elation that&#8217;s closer to a novel or a newspaper article than what we think of today as a &#8220;game.&#8221; If they&#8217;re still available out there, Dope Wars, Hollywood Mogul, or any of the Lance Haffner text-based sports simulators would be a great introduction to the storytelling basics of expectation, tension, and payoff &#8212; minus the real-time control and graphics we&#8217;ve come to expect as necessary.</p>
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		<title>Comment on Writing the Casual Games Syllabus by Christian</title>
		<link>http://blogs.law.harvard.edu/niftyc/archives/800/comment-page-1#comment-11886</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Mon, 03 Jun 2013 15:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/niftyc/?p=800#comment-11886</guid>
		<description>I&#039;ve never seen PONGS before. It&#039;s weird, it feels like it was designed to be played just after reading the classic article: Malone, T. W. (1981). Toward a Theory of Intrinsically Motivating Instruction. &lt;em&gt;Cognitive Science, 4&lt;/em&gt;, 333-369. (Which I plan to assign.) The article deconstructs Pong into parts.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never seen PONGS before. It&#8217;s weird, it feels like it was designed to be played just after reading the classic article: Malone, T. W. (1981). Toward a Theory of Intrinsically Motivating Instruction. <em>Cognitive Science, 4</em>, 333-369. (Which I plan to assign.) The article deconstructs Pong into parts.</p>
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		<title>Comment on Writing the Casual Games Syllabus by Christian</title>
		<link>http://blogs.law.harvard.edu/niftyc/archives/800/comment-page-1#comment-11884</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Mon, 03 Jun 2013 15:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/niftyc/?p=800#comment-11884</guid>
		<description>&lt;a href=&quot;http://adriennemassanari.com/&quot; rel=&quot;nofollow&quot;&gt;Adrienne Massanari&lt;/a&gt; sent via Facebook: 

I think some of Pippin Barr&#039;s work could be interesting to include. Something like PONGS, maybe? And maybe Candy Box?</description>
		<content:encoded><![CDATA[<p><a href="http://adriennemassanari.com/" rel="nofollow">Adrienne Massanari</a> sent via Facebook: </p>
<p>I think some of Pippin Barr&#8217;s work could be interesting to include. Something like PONGS, maybe? And maybe Candy Box?</p>
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	<item>
		<title>Comment on Writing the Casual Games Syllabus by Christian</title>
		<link>http://blogs.law.harvard.edu/niftyc/archives/800/comment-page-1#comment-11882</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Mon, 03 Jun 2013 14:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/niftyc/?p=800#comment-11882</guid>
		<description>&lt;a href=&quot;http://coms.concordia.ca/faculty/consalvo.html&quot; rel=&quot;nofollow&quot;&gt;Mia Consalvo&lt;/a&gt; kindly shared this list:


	Week 1: Space Invaders; Pac Man; Asteroids

	Week 2: Aardwolf MUD or The Dreamhold

	Week 3: Ultima IV

	Week 4: Dungelot; Drawn: The Painted Tower

	Week 5: Runescape

	Week 6: Farmville 2; Every Day the Same Dream

	Week 7: A Closed World, The Sims

	Week 8: The McDonald&#039;s Game, Disaffected, Layoff

	Week 9: Maple Story, Second Life, Rift, World of Warcraft, or EVE Online

	Week 10: Angry Birds, Unmanned, Dys4ia

(Looks like they have 10-week semesters in Canada!)</description>
		<content:encoded><![CDATA[<p><a href="http://coms.concordia.ca/faculty/consalvo.html" rel="nofollow">Mia Consalvo</a> kindly shared this list:</p>
<p>	Week 1: Space Invaders; Pac Man; Asteroids</p>
<p>	Week 2: Aardwolf MUD or The Dreamhold</p>
<p>	Week 3: Ultima IV</p>
<p>	Week 4: Dungelot; Drawn: The Painted Tower</p>
<p>	Week 5: Runescape</p>
<p>	Week 6: Farmville 2; Every Day the Same Dream</p>
<p>	Week 7: A Closed World, The Sims</p>
<p>	Week 8: The McDonald&#8217;s Game, Disaffected, Layoff</p>
<p>	Week 9: Maple Story, Second Life, Rift, World of Warcraft, or EVE Online</p>
<p>	Week 10: Angry Birds, Unmanned, Dys4ia</p>
<p>(Looks like they have 10-week semesters in Canada!)</p>
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		<title>Comment on Writing the Casual Games Syllabus by Writing the Casual Games Syllabus &#124; Social Media Collective</title>
		<link>http://blogs.law.harvard.edu/niftyc/archives/800/comment-page-1#comment-11881</link>
		<dc:creator>Writing the Casual Games Syllabus &#124; Social Media Collective</dc:creator>
		<pubDate>Mon, 03 Jun 2013 13:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/niftyc/?p=800#comment-11881</guid>
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