Behavior Change Model for Persuasive Computing










Persuasive Computing
Behavior Change Model for Persuasive Computing,

Interaction Designer, User Interface Design Studio, House_n Media Lab,
MIT.

A theoretical model to change user behavior by creating effective interventions. Chore motivation is used as an example to show how the persuasive computing model can be used.



206 KB
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1.29MB
Contact the author for a pdf version.

One Response to “Behavior Change Model for Persuasive Computing”

  1. November 22nd, 2009 | 5:40 am

    I Like to read about motivation.Got your page on Sunday.Your Post Web Application Usability » Behavior Change Model for Persuasive Computing is really Nice.Thanks.

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