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Behavior Change Model for Persuasive Computing










Persuasive Computing
Behavior Change Model for Persuasive Computing,

Interaction Designer, User Interface Design Studio, House_n Media Lab,
MIT.

A theoretical model to change user behavior by creating effective interventions. Chore motivation is used as an example to show how the persuasive computing model can be used.



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206 KB
Contact the author for a pdf version.


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1.29MB
Contact the author for a pdf version.

One Response to “Behavior Change Model for Persuasive Computing”

  1. January 14th, 2010 | 2:18 am

    Thanks to share the pdf version here. I like it.

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