Behavior Change Model for Persuasive Computing










Persuasive Computing
Behavior Change Model for Persuasive Computing,

Interaction Designer, User Interface Design Studio, House_n Media Lab,
MIT.

A theoretical model to change user behavior by creating effective interventions. Chore motivation is used as an example to show how the persuasive computing model can be used.



206 KB
Contact the author for a pdf version.



1.29MB
Contact the author for a pdf version.

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