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	<title>Comments on: MiT / Games and Play</title>
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	<link>http://blogs.law.harvard.edu/vvvv/2007/04/28/mit-games-and-play/</link>
	<description>learning, teaching, and virtual technologies</description>
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		<title>By: Eric Martindale</title>
		<link>http://blogs.law.harvard.edu/vvvv/2007/04/28/mit-games-and-play/comment-page-1/#comment-648</link>
		<dc:creator>Eric Martindale</dc:creator>
		<pubDate>Fri, 01 Jun 2007 13:13:18 +0000</pubDate>
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		<description>Interesting points, especially on how in many games one pays to labor.  What is the mentality behind this?   I think some of the things I&#039;ve discovered while running a &lt;a href=&quot;http://www.roleplaygateway.com&quot; rel=&quot;nofollow&quot;&gt;roleplaying portal&lt;/a&gt; have helped me discover that it&#039;s not about the fun - or rather, the fun isn&#039;t based on the sole aspect of doing something that we may directly enjoy, but instead from the process of getting to that point.  It is an addiction to process, not to the result.</description>
		<content:encoded><![CDATA[<p>Interesting points, especially on how in many games one pays to labor.  What is the mentality behind this?   I think some of the things I&#8217;ve discovered while running a <a href="http://www.roleplaygateway.com" rel="nofollow">roleplaying portal</a> have helped me discover that it&#8217;s not about the fun &#8211; or rather, the fun isn&#8217;t based on the sole aspect of doing something that we may directly enjoy, but instead from the process of getting to that point.  It is an addiction to process, not to the result.</p>
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		<title>By: Semioclast &#187; Blog Archive &#187; MiT5</title>
		<link>http://blogs.law.harvard.edu/vvvv/2007/04/28/mit-games-and-play/comment-page-1/#comment-405</link>
		<dc:creator>Semioclast &#187; Blog Archive &#187; MiT5</dc:creator>
		<pubDate>Mon, 30 Apr 2007 15:00:26 +0000</pubDate>
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		<description>[...] The session I was on was entitled Games and Play. I know very little little about game theory generally or the current state of video game research. My abstract does not mention games or really anything that, to my mind, could be construed as being about games. It does mention McKenzie Wark, however, and perhaps that&#8217;s why they put me on this panel. However, as was to be expected, everyone there wanted to either talk to Wark or ask questions of a more sociological bent (still about games, however) to the other speaker, Dan Roy, who talked about Identity and Cross-Platform Gaming. Now, I don&#8217;t fault anyone for wanting to have a conversation about gaming when they came to a panel about gaming. But I still bothers me that I was asked one pity question and ultimately wound up talking to absolutely no one about my paper/subject area when the whole conference, it seems to me, was entirely built around things I think about all of the time (although I expect that&#8217;s hardly unique to me&#8211;the part about the thinking, not about the not talking). What my presence on the panel led to, no doubt, is confusion, as evidenced by this blog post, who states, of my paper, &#8220;Not sure what this has to do with Games and Play&#8221;. Nothing, and I can&#8217;t fault anyone for not being interested in my paper, because, for the most part, I am generally not invested in games. [...]</description>
		<content:encoded><![CDATA[<p>[...] The session I was on was entitled Games and Play. I know very little little about game theory generally or the current state of video game research. My abstract does not mention games or really anything that, to my mind, could be construed as being about games. It does mention McKenzie Wark, however, and perhaps that&#8217;s why they put me on this panel. However, as was to be expected, everyone there wanted to either talk to Wark or ask questions of a more sociological bent (still about games, however) to the other speaker, Dan Roy, who talked about Identity and Cross-Platform Gaming. Now, I don&#8217;t fault anyone for wanting to have a conversation about gaming when they came to a panel about gaming. But I still bothers me that I was asked one pity question and ultimately wound up talking to absolutely no one about my paper/subject area when the whole conference, it seems to me, was entirely built around things I think about all of the time (although I expect that&#8217;s hardly unique to me&#8211;the part about the thinking, not about the not talking). What my presence on the panel led to, no doubt, is confusion, as evidenced by this blog post, who states, of my paper, &#8220;Not sure what this has to do with Games and Play&#8221;. Nothing, and I can&#8217;t fault anyone for not being interested in my paper, because, for the most part, I am generally not invested in games. [...]</p>
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