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	<title>Comments on: Review: &#8220;Food Import Folly&#8221; editorial game</title>
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	<link>http://blogs.law.harvard.edu/vvvv/2007/05/28/review-food-import-folly-editorial-game/</link>
	<description>learning, teaching, and virtual technologies</description>
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		<title>By: game world</title>
		<link>http://blogs.law.harvard.edu/vvvv/2007/05/28/review-food-import-folly-editorial-game/comment-page-1/#comment-8471</link>
		<dc:creator>game world</dc:creator>
		<pubDate>Tue, 24 Nov 2009 02:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/vvvv/2007/05/28/review-food-import-folly-editorial-game/#comment-8471</guid>
		<description>&lt;strong&gt;game world...&lt;/strong&gt;

Your topic Nuclear Countries - warp.byu.edu was interesting when I found it on Monday searching for game world...</description>
		<content:encoded><![CDATA[<p><strong>game world&#8230;</strong></p>
<p>Your topic Nuclear Countries -&nbsp;<a href="http://warp.byu.edu" title="http://warp.byu. " target="_blank">warp.byu.edu</a> was interesting when I found it on Monday searching for game world&#8230;</p>
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		<title>By: Valuable Games &#187; Budget games largely lack human engagement</title>
		<link>http://blogs.law.harvard.edu/vvvv/2007/05/28/review-food-import-folly-editorial-game/comment-page-1/#comment-5501</link>
		<dc:creator>Valuable Games &#187; Budget games largely lack human engagement</dc:creator>
		<pubDate>Wed, 12 Nov 2008 01:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/vvvv/2007/05/28/review-food-import-folly-editorial-game/#comment-5501</guid>
		<description>[...] game was less a simulation and more an exercise in futility, much like the message embedded in Ian Bogost&#8217;s &#8220;editorial games&#8221; for the New York [...]</description>
		<content:encoded><![CDATA[<p>[...] game was less a simulation and more an exercise in futility, much like the message embedded in Ian Bogost&#8217;s &#8220;editorial games&#8221; for the New York [...]</p>
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		<title>By: video vidi visum : virtual &#187; Games for Change conversation with Zimmerman and Thompson</title>
		<link>http://blogs.law.harvard.edu/vvvv/2007/05/28/review-food-import-folly-editorial-game/comment-page-1/#comment-848</link>
		<dc:creator>video vidi visum : virtual &#187; Games for Change conversation with Zimmerman and Thompson</dc:creator>
		<pubDate>Wed, 13 Jun 2007 16:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.law.harvard.edu/vvvv/2007/05/28/review-food-import-folly-editorial-game/#comment-848</guid>
		<description>[...] Thompson took the opposite tack by starting with &#8220;grassroots&#8221; (what some might consider &#8220;lowbrow&#8221;) games &#8212; games he compared with graffiti, raw responses to a raw world. Critiquing designers&#8217; apparent preference for sim games &#8212; and specifically taking aim at SimCity for setting the bar for all G4C ever since &#8212; Thompson suggested that quick, dirty, to-the-gut games are what&#8217;s needed. Rather, he held up WTC Defender (can&#8217;t seem to find it, but here&#8217;s an article about its removal) as an ideal type of this genre. It&#8217;s a provocative point, but I don&#8217;t buy that WTC Defender is a game for change, nor that it&#8217;s a good model for the G4C movement to build off. It&#8217;s readable as a G4C only using Thompson&#8217;s interpretation: that, because the player is bound to lose eventually, it&#8217;s critiquing the notion that we can defend ourselves through military might. Perhaps that&#8217;s true if you can frame the game properly (Food Import Folly uses the manic quality of classic games to make a similar point), but the point is a relatively naive one. [...]</description>
		<content:encoded><![CDATA[<p>[...] Thompson took the opposite tack by starting with &#8220;grassroots&#8221; (what some might consider &#8220;lowbrow&#8221;) games &#8212; games he compared with graffiti, raw responses to a raw world. Critiquing designers&#8217; apparent preference for sim games &#8212; and specifically taking aim at SimCity for setting the bar for all G4C ever since &#8212; Thompson suggested that quick, dirty, to-the-gut games are what&#8217;s needed. Rather, he held up WTC Defender (can&#8217;t seem to find it, but here&#8217;s an article about its removal) as an ideal type of this genre. It&#8217;s a provocative point, but I don&#8217;t buy that WTC Defender is a game for change, nor that it&#8217;s a good model for the G4C movement to build off. It&#8217;s readable as a G4C only using Thompson&#8217;s interpretation: that, because the player is bound to lose eventually, it&#8217;s critiquing the notion that we can defend ourselves through military might. Perhaps that&#8217;s true if you can frame the game properly (Food Import Folly uses the manic quality of classic games to make a similar point), but the point is a relatively naive one. [...]</p>
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