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{ Monthly Archives } October 2007

Hub2 week 6; also: situated, synchronous spaces and their value in community-led design

My Hub2 class is chugging along, and I thought the halfway point would be an opportune time to “publish” the class agendas for the program so far on the off-chance that they might prove useful to someone contemplating a similar effort. I’m afraid it lacks the level of detail most people would need to run […]

Hub2 week 5: launching project groups

More on this week’s Hub2 class here. I feel like the group has picked up more energy now that we have broken into project teams accountable for specific outcomes. (Somehow I’d forgotten one of the cardinal rules of adult education: make it relevant and make it real from the beginning). Each of the proposals that […]

SimCity, climate change, and BP: game for change or unholy alliance?

BP Alternative Energy, a branch of the UK-based oil conglomerate, is reportedly collaborating with EA on the latest installment of the SimCity franchise.
I have long felt that games are a natural vehicle not just for education (see Jim Gee and the Serious Games Initiative) or propaganda (see the Games for Change movement) but for stimulating […]

Hub2 enters phase 2: Design

I’ve been falling behind in documenting the progress of the Hub2 Project, so to play some catch up, I’ve posted an update to my official class blog. Read more about Hub2 completing the (I)magine phase and moving on to the (D)esign phase.

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