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	<title>video vidi visum : virtual &#187; ludology</title>
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		<title>The &#8216;Net in 10: Virtual Worlds in 2017</title>
		<link>http://blogs.law.harvard.edu/vvvv/2007/09/13/the-net-in-10-virtual-worlds-in-2017/</link>
		<comments>http://blogs.law.harvard.edu/vvvv/2007/09/13/the-net-in-10-virtual-worlds-in-2017/#comments</comments>
		<pubDate>Thu, 13 Sep 2007 23:26:09 +0000</pubDate>
		<dc:creator>Gene Koo</dc:creator>
				<category><![CDATA[Berkman]]></category>
		<category><![CDATA[ludology]]></category>

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		<description><![CDATA[I&#8217;ve been asked to give a very short (5 minute) talk next Tuesday at the weekly Berkman luncheon forecasting the shape of the Internet in ten years and, in particular, the future of games/virtual worlds. At the risk of being held accountable to these predictions in 5 days, nevermind 10 years, here is a draft [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been asked to give a very short (5 minute) talk next Tuesday at the weekly Berkman luncheon forecasting the shape of the Internet in ten years and, in particular, the future of games/virtual worlds. At the risk of being held accountable to these predictions in 5 days, nevermind 10 years, here is a draft of what I plan to say. I welcome any and all feedback that would improve these thoughts or save me from humiliation!</p>
<p>&#8212;-</p>
<p>The Internet will become increasingly important in supporting and sustaining our civic communities. 3D virtual worlds illustrate how advances in technology will make that happen, and online games within those worlds are a harbinger of our potential future civic life.</p>
<p>I came to the Internet later than many of you, during the heyday of web-based forums. There, I found deep and rich communities and made friendships that my non-virtual friends found puzzling. Today we see that same dichotomy of acceptance and rejection of 3D worlds as “real” or “unreal.” But the trend, I think, is towards assimilating a larger and larger percentage of the population with each technological breakthrough – whether 3D visualization (as in Second Life) or kinetic motion (as in the Nintendo Wii).</p>
<p>Traditionalists worry that this assimilation will destroy our civic life. Net utopians look forward to that destruction. But I think Yochai Benkler is right in finding the middle ground: virtual networks often extend rather than replace our physical ones. Eric Gordon calls this embrace “<a href="http://placeofsocialmedia.com/blog/2007/08/30/more-thoughts-on-net-locality/">net-locality</a>.” You do it every time you pick up your cell phone and ask “Where are you?”</p>
<p>I don’t think it’s coincidence that the computer game industry is pushing many of these advances. Games are about engagement, and it turns out that what engages human beings most is other people. Game developers are figuring out how to get people to form teams and achieve goals together. Corporate managers are taking notes.</p>
<p>And those of us who care about civic and political engagement better take notes, too. Robert Putnam worried about bowling alone. Anyone who’s seen World of Warcraft would stop worrying about whether the Internet can build social capital and instead wonder – how is it going to help us to spend it?</p>
<p>I see two future worlds. In one, we have the Matrix. Virtual worlds become the new opiate of the disempowered masses. We emigrate, as Ted Castronova puts it, and never look back. In the other, we have what Beth Noveck calls, “Democracy, the video game.” Our institutions of work and governance learn from the technology of play. In that vision of the future, virtual worlds allow us to enhance and make more meaningful our relationships to our employers, to our governments, and most of all, to each other.</p>
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		<title>Vegas: the Candyland experience</title>
		<link>http://blogs.law.harvard.edu/vvvv/2007/06/22/vegas-the-candyland-experience/</link>
		<comments>http://blogs.law.harvard.edu/vvvv/2007/06/22/vegas-the-candyland-experience/#comments</comments>
		<pubDate>Fri, 22 Jun 2007 05:47:41 +0000</pubDate>
		<dc:creator>Gene Koo</dc:creator>
				<category><![CDATA[ludology]]></category>

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		<description><![CDATA[When I was in kindergarten, I hated Candyland, that syrupy, pastel board game that involved  moving plastic gingermen along a linear path according to the whims of an arbitrary deck of cards. Chutes and Ladders was a similarly tedious pastime, substituting a spinner for the deck and requiring an equal amount of skill and [...]]]></description>
			<content:encoded><![CDATA[<p>When I was in kindergarten, I hated Candyland, that syrupy, pastel board game that involved  moving plastic gingermen along a linear path according to the whims of an arbitrary deck of cards. Chutes and Ladders was a similarly tedious pastime, substituting a spinner for the deck and requiring an equal amount of skill and acumen, which is to say none at all.</p>
<p>As games, these two products are abject failures, rewarding players for nothing more than sheer luck, karma, or predestination.</p>
<p>Likewise, just about every &#8220;game&#8221; in Vegas involves nothing so much as random shots of adrenaline to the tune of no measurable skill. Playing the slots is really ritualized manic depression. The core mechanic of roulette, like Chutes and Ladders, is the spinning of a wheel. (Is the very mindlessness of these &#8220;games&#8221; what makes them so appealing?).</p>
<p>For my money, dumping quarters into the overpriced arcade in the faux Coney Island beat the rest of the NYNY casino, hands-down, for entertainment value. In fact, I found it rather amusing that children were Whack-a-Mole&#8217;ing and Skeeballing for real (if cheesy) prizes while their parents whittled away their dollars for what would likely add up to a bit fat nil downstairs in the pits.</p>
<p>(Arguably, <a href="http://www.freakonomics.com/blog/2007/05/03/poker-skill-vs-chance/">poker entails skill as well as luck</a>,though I&#8217;m not familiar enough with any form of poker to be any judge of that claim).</p>
<p>(Update: I stumbled on <a href="http://www.somethingawful.com/d/news/candy-land-violent.php">Candy Land, the revisionist history</a> during an infrequent trip to the Interweb&#8217;s main watering holes)</p>
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