Posted on December 20th, 2007 by Gene Koo
The Berkman Center for Internet & Society developed, a few years ago, the Question Tool — an organized backchannel for conferences and classes that allows participants to submit, answer, and vote on questions. It’s an effective way to keep feedback focused, direct speakers to audience interests, and potentially prevent the mic from being hijacked by […]
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Posted on June 8th, 2007 by Gene Koo
The Dred Scott reanactment machinima that Charlie Nesson envisioned debuted at last week’s Internet & Society conference:
Dred Scott’s Second Life
Bernhard Drax did a tremendous job filming, scoring, and editing together this clip. AudioCaseFiles supplied outstanding voice talent.
Charlie’s vision for this project was to do for legal text what graphic novels did for literature: open up […]
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Posted on April 28th, 2007 by Gene Koo
Tuula Nousiainen, Child-Centered Design of Game-Based Learning Environments :
Example of why important “You get to say your own opinions and be active in these things.”
Multidisciplinary perspectives: Pedagogical principles / Design of Technology / Game Content (overlapping between the two)
Educational sciences (child-centered pedagogy) + Human-Computer Interaction (user-centered design) + Game design (player-centered design) + Sociology of […]
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Posted on April 28th, 2007 by Gene Koo
Benjamin J Robertson, Architecture and Control: “Natural” Constraints on Cultural Production in the Networked Society — Not sure what this has to do with Games and Play, but the basic idea appears to be a modification of Lessig’s “Code is Law”: natural law as constraining materialist (or in Lessig’s case, code) law.
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Dan Roy, Constructing […]
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Posted on April 28th, 2007 by Gene Koo
I’m here at the Media in Transition conference at MIT. What follows will be my unfiltered notes from these events.
9:00-10:300 Session: “Modes of Learning”
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Storytelling as a Method for Teaching Research Methods
Storytelling to convey complex ideas in non-complex way?
Why? Entertaining.
Benefits?
Break ice
Memorable
Does not replace analytical thinking
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Remixing + Transforming science-tech-society materials into an e-learning software
STS movement in teaching […]
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